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- Two worlds collide when Lord Brett Sinclair, a titled British man, and Danny Wilde, a Bronx-raised, self-made American, reluctantly join forces to right wrongs and protect the innocent.
- An organization called SHADO fights off aliens who are infiltrating Earth by disguising themselves as humans.
- Joe and James are bored newspapermen who stumble across a bright paralegal in distress who had found out that her prominent attorney boss is a protector of the manatee because he is harvesting them to use them as aphrodisiacs to sell to Asian buyers online. Southwest Florida scenic conspiracy thriller is a story about love, friendship, taking risks and taking a stand. Manatee protection has a wicked and devious motive when the protectors are actually killing, harvesting and selling ground up manatee parts as a competitor to Viagra illegally online as part of a Columbian mafia effort in Fort Myers, Florida.
- Sadly, as a methodical assassin has been killing off the noble and honourable members of the Sinclair Clan one by one, Brett who is next in line, must find a way to flush him out, of course with the aid of Danny and a stunning Sinclair.
- A derelict country cottage is Danny's latest investment, but apart from its great potential, the place comes with a reputation and an unexpected secret.
- Danny's in for a trip down memory lane when he bumps into a long-lost childhood buddy from the Bronx slums, but shortly, as bullets start flying all over the sun-kissed French Riviera, the masks will fall off.
- With a fail-proof betting system, Danny walks out of a Brighton's gambling club with a suitcase full of money, but when he is mistaken for a Soviet paymaster, things are bound to get hairy.
- Things turn volatile when unexpectedly, Danny gets himself handcuffed to a much-wanted attaché case, sparking a relentless manhunt from both MI6 and Iron Curtain agents who need to recover the case at all costs.
- A concealed microfilm in a dark grey attaché case dropped inconspicuously in Danny's luggage trolley, will trigger a game of masquerade as unlucky Danny will need to play along and act as an undisputed American criminal mastermind.
- On the run from the U.S. authorities and the Mob, an American gangster in Rome offers information, expecting in return a reduced sentence; however, smuggling him out of the country will be no easy task for the Persuaders.
- The noble, yet abandoned manor of Greensleeves is strangely restored unbeknownst to its rightful owner, Lord Brett Sinclair, who now needs to impersonate himself to get to the bottom of the mystery.
- A blind double-date for Danny and Brett will eventually implicate the former in an outrageous case of abduction, when the spoiled offspring of a business tycoon will be kidnapped in broad daylight despite the valiant efforts to prevent it.
- Two unsigned personal invitations will bring the titled Englishman, Lord Brett Sinclair and the self-made oil tycoon, the American Danny Wilde to Monaco for an encounter with a stunning brunette and the Mediterranean crime syndicate.
- The unexplained drowning of a go-go dancer and former 500m swimming champion will have Brett and Danny searching for answers in the mansion of a very large international financier.
- The Persuaders and every spy in the business are after a British Agent for his highly confidential memoirs, nevertheless, before retrieving the manuscripts, they must first find them.
- Someone has gone to great trouble creating Lord Brett's flawless copy, who masquerades as his indistinguishable impersonator while in his absence. What is worth that endeavour and could Danny tell the difference between them?
- As it appears, someone is going to great lengths to remind Brett and Danny of the perils of the exciting world of motor racing, while in the meantime, the stinging innuendos of a grudge behind all this, will become a certainty.
- Brett and Danny find themselves embroiled in a cat-and-mouse game of deceit and murder as a long-missing heir returns from the grave claiming a coveted, multi-million-pound fortune. But is he a sibling or an impostor?
- It's high time the mask falls off and a crooked colossal entrepreneur finally gets what he deserves. This is definitely a job suited to Lord Brett Sinclair, or better still, a job suited to Danny impersonating Brett.
- An attempt to assassinate an art student at the Côte d'Azur airport lead Brett and Danny to a syndicate smuggling gold in the form of counterfeit coins.
- Brett and Danny accidentally come across the crash site of an aircraft, and with it, a low-cost, high-grade synthetic fuel formula, which attracts a parade of oil tycoons and "considerate" daughters, all claiming the formula.
- Someone inside British Intelligence has turned traitor, but when Brett and Danny's efforts to smoke out the traitor are intercepted, Brett's faint-hearted cousin must come to his rescue.
- After last night's farewell party, Lord Brett wakes up in bad shape, married and in the middle of a political conspiracy that targets a Scandinavian diplomat.
- Once again, Danny's life is in grave danger as a newspaper photograph showing him carrying a case with a statuette of a German eagle will attract the attention of an ex-Nazi fanatical Count and his assassins.
- Two members of the once-proud Russian aristocracy are in desperate need of Lord Brett's and Daniel's assistance to establish their right to a jewellery collection of immense value - and there are exciting discoveries on the way.
- Danny accidentally finds the body of a dedicated political journalist in the estate of a right-wing British political candidate, but who would believe him when it mysteriously disappears?
- The Persuaders vie for the attention of a gorgeous soap heiress who has fallen for the slippery charms of a deceiving con man, but in the end, who can really say that the pot of gold at the end of the rainbow isn't an illusion after all?
- A racketeer and his beautiful actress wife are among those concerned in a scheme to involve Simon in an ingenious blackmailing plot.
- A beautiful film actress takes her own life after her face has been disfigured, and Simon steps in when her successor is threatened with a similar fate.
- Simon's visit to a girl friend in Paris results in his becoming involved in the murder of an O.A.S. undercover agent.
- Baron is captured while trying to steal the largest pearl in the ocean from Ozzie the Oyster. While the creatures of the deep make plans for the upcoming trial, Baron bites Diver Dan on the hand and attempts to escape with the other fish hot on his trail.
- While attempting to rescue Horace from the strangling seaweed, Diver Dan himself becomes trapped, and his air tanks are perilously low on oxygen.
- Horace, bored at his home in the Adriatic Sea, returns looking for adventure and gets more than he bargained for when he becomes ensnared in a seaweed that attempts to squeeze the life out of him.
- The lair of Baron Barracuda is darkened with ink from the octopus. Finley Haddock frets as to how the shell-o-phone might be recovered, with the recovery party unable to see into the cave. Diver Dan sheaths his knife. Doc Sturgeon says that the prognosis is unpromising. Trigger Fish asks the Baron if he is still present. The Baron tells him to be quiet, and asserts that my secret weapon has been successful. Trigger, in the dark, grabs a fish by the tail. The Baron yells in pain and tells Trigger that the tail is that of the Baron. Finley suggest that Seabiscuit the Seahorse be sent to Miss Minerva for help, that Miss Minerva will surely know how to combat the Baron's secret weapon. Dan endorses the idea, and calls to Seabiscuit, who whinnies. Dan asks Seabiscuit if he can go to Minerva for help. Seabiscuit whinnies and swims away. At the place of Miss Minerva, she is watching Goldie the Goldfish swim in her bowl, with Scout Fish present. Scout announces the approach of Seabiscuit. Minerva notes that Seabiscuit is alone and looks very worried. The camera pans briefly to Gabby the Clam, who says Trou-ble.. As Seabiscuit arrives, Minerva asks him what the matter is. Seabiscuit whinnies and Minerva translates. She notes that it is no surprise that the baron would do something dark. Scout remarks on the wickedness of the Baron. Gabby says Glow fish. Minerva asserts that, indeed, Glow Fish is their one hope; that, with his miraculous head-lamp he can lead the recovery party from the ink. She directs Seabiscuit to the Bottomless Pit, to summon Glow Fish and lead him to the rescue. Seabiscuit swims away. Seabiscuit comes to three signs on a post. The top-most says MinERVa'S PALacE and points to the right. The next one down points forward and says TEETERING ROCK in teetering letters. The bottom-most sign says BOTTOMLESS PIT and points forward and to the left. Seabiscuit scans the signs and then swims in the direction for the Bottomless Pit. As he continues, he passes another sign, which points forward and downward and says BOTTOMLESS PIT. Seabiscuit swims downward, whinnying. As he descends, Glow Fish (a fish with a stalked head-lamp) rises to greet him. (Glow Fish sounds rather like Digger O'Dell from The Life of Riley radio show.) After Seabiscuit whinnies further, Glow Fish says that he will come almost immediately, after finishing charging his batteries. He descends, and sounds like those of high-voltage induction coils are heard. Glow Fish is briefly seen at some sort of glowing electrical panel. Then, with Seabiscuit in the lead, they leave the pit. Finley moans that it seems that time is with the Baron. Dan says that the ink may take many hours to dissipate. Seabiscuit and Glow Fish approach, with Seabiscuit whinnying. Finley infers and reports their approach. Doc cheers that Seabiscuit has Glow Fish with him. Georgie Porgy pleads with Glow Fish to lead them out of the ink. Dan suggest that first Glow Fish should rescue the shell-o-phone. Finley agrees and explains to Glow Fish that the Baron and Trigger have stolen the shell-o-phone, and asks Glow Fish to snatch it away if he can. Glow Fish agrees to try; Dan says that this is more than the rest of the recovery party can do. The Baron senses that the recovery party is doing something unanticipated and expresses frustration. Glow Fish slips his snout into the shell-o-phone and begins to carry it away. The Baron demands to know what the strange glow is, and says that something is wrong. Glow Fish swims from the cave with the shell-o-phone; Georgie cries out happily of the success, then pleads again to be lead from the ink. Finley urges that the recovery party take the shell-o-phone back to Minerva as quickly as possible; he takes the shell-o-phone from Glow Fish. Doc endorses this idea, and then asks if Glow Fish is okay. Dan says that Finley and Georgie should take the shell-o-phone while some of the recovery stay behind to keep the Baron and Trigger in check. Finley and Georgie swim away. Glow Fish collapses. Doc says that the thin water and the effort of carrying the shell-o-phone have brought on acute anoxia. Dan cradles Glow Fish in his hands, and says that he must be returned to the Bottomless Pit as soon as is possible. Doc agrees, but frets that they may not be able to do so in time to save Glow Fish. Dan and Doc head for the Bottomless Pit, Dan carrying the dying Glow Fish.
- Diver Dan and Doc Sturgeon are before Teetering Rock. Dan cries to Doc to look out; Doc cries for help. Dan asks what has happened; Doc says that Teetering Rock has tottered and then stopped. Inspection shows that Ozzie the Oyster is at the base of the Rock, and that his hard shell has checked its teetering. Dan urges Doc to see whether Ozzie is injured; when Doc asks Ozzie to say Ah!, Ozzie frustrates and concerns Doc by instead mumbling through a shell that can barely be opened. Doc tells Dan to push the Rock back. Unseen by Dan or by Doc, Baron Barracuda demands to know why Trigger Fish didn't tell the Baron of Ozzie's blocking presence; Trigger explains that he wasn't asked. Dan says that he is unable to push the Rock off Ozzie. Doc tells Dan to rest, and expresses hope that Ozzie's pearl isn't damaged. Queried by Dan, Doc reports that Ozzie's pearl is as large as a turtle egg, the largest of all pearls. Ozzie mumbles apparent confirmation. Dan remarks that it would then be the most valuable in the world. Doc asks if Dan holds everything valuable, reminding Dan that he also has claimed that the gold on the ship of Skipper Kipper is valuable. The Baron overhears the conversation, and tells Trigger that if Dan wants the pearl, then the Baron wants it as well. Trigger asks how they might get it; the Baron says that he will find a method. Dan makes another try to push the Rock, then says that he will apparently not be able to do so with brute strength. Doc notes that someone has pushed it; Dan says that it was probably the Baron and Trigger. Doc asks why, then, cannot Dan push it back. Dan admits that he doesn't know. The Baron wickedly laughs that he knows the secret of Teetering Rock. Doc says that he will go for his bag. As he swims off, Dan asks Doc to find Finley. When Doc reaches the sign-post, he encounters and hails both Finley Haddock and Seabiscuit the Seahorse. Finley expresses relief that Doc is safe, and asks about Diver Dan. Doc says that Dan is fine but unable to free Ozzie the Oyster, who is trapped under Teetering Rock. Doc says that he is going for his bag, and asks Finley to go to Teetering Rock to assist Dan. Finley declares that he is on his way. Finley and Seabiscuit swimming together. Dan pushes futilely on the Rock. Then declares his inability to move the Rock. Finley arrives with Seabiscuit at that point. Finley lets Dan know that Doc has apprised him of the situation. Finley asks Ozzie if he is alright; Ozzie mumbles in response. Finley reassures Ozzie that he will soon be freed. Finley swims towards the top of the Rock, saying that the Rock must have some point at which it may be pushed to restore it to its earlier position. He finds the point, and is then easily able to push the Rock back into place. The Baron vents frustration at again being foiled. Trigger's attempts to console him are met with anger. The two swim away. Taking Ozzie from beneath the Rock, Dan says that he cannot wait to see the pearl. In conversation, he asserts to Finley that the pearl being the largest is the most valuable. Dan sets Ozzie in a safer place; Finley asks Ozzie to open and show his pearl to Dan. Ozzie does so, and it is indeed large. The Baron and Trigger, meanwhile, have swum to where they may spy on Dan's party. Trigger excitedly tells the Baron that he sees the pearl. The Baron silences Trigger, but Finley reports that he has heard something which he thinks might be the Baron and Trigger; Finley asks Dan what they should do. Dan notes that the two may be after the pearl too. He tells Finley and Seabiscuit that he has a plan that involves pretending to leave Ozzie behind. He asks for their support; Seabiscuit whinnies in the affirmative, and Finley agrees. Dan loudly announces to Finley that they must leave him but will return in about an hour. After the three have apparently left, Trigger and the Baron approach. Trigger greets Ozzie, who closes his shell. Trigger attempts jocular banter; the Baron tells him to proceed without jokes. Trigger attempts to coax Ozzie into opening up and showing his pearl.
- With a small fish, Baron Barracuda lures an octopus into his lair, where he and Trigger Fish float near the shackled skeleton seen in the previous episode. (The magic shell-o-phone is not where he was seen placing it, nor otherwise visible.) The Baron presses a secret button which causes a trap door to slowly descend, caging the octopus. Diver Dan, Georgie Porgy, Doc Sturgeon, and Finley Haddock reach the Baron's lair. One fish announces as much. Doc tells the party to be careful, and says that Dan will lead the way. The Baron curses the fact that the Diver accompanies the fish. (The shell-o-phone is now where he had left it in the previous episode.) Dan urges his party to proceed. The Baron laughs cruelly at the thought that the party would dare to come into his lair. Dan announces to the Baron that he might as well surrender, that Dan's party knows that he has it, and that they are entering the lair. As Dan proceeds, the Baron laughs to Trigger that the recovery party is in for a big surprise. The octopus frowns out from his cell. Dan warns his party that the Baron is wickedly crafty, and tells them to watch their steps. Finley declares that when Dan is with them the Baron has no chance. Dan says that nonetheless the Baron cannot be trusted. Unseen by the party, the octopus reaches from his cell. The Baron laughs to Trigger that this guard will stop the party. Finley cries a warning. Dan tells Finley and Georgie that there is the dangerous presence of an octopus, which Finley notes is guarding the cave. The octopus grasps Dan by the legs. Dan announces that the octopus is too strong for Dan to free himself and that the party needs help. Finley directs Seabiscuit the Seahorse (not previously seen in the party) to quickly inform Miss Minerva. Seabiscuit swims away. Finley expresses despair that the Baron will triumph. The Baron declares that the octopus has thwarted his enemies and that the diver will never bother the Baron and Trigger again. Seabiscuit reaches Minerva's place and whinnies to her. Minerva summons Sam the Sawfish to deal with the octopus, and directs him to hurry as she waves him in the direction whence Seabiscuit came. Dan wrestles with the octopus as Trigger, the Baron, Doc, Finley, and Georgie watch. Sam swims. The Baron gloats that the recovery party is thwarted and that his party can keep the shell-o-phone. Sam arrives, and begins stabbing and sawing at the tentacles of the octopus. The Baron vents frustration. Dan thanks Sam and says that he can feel the octopus loosing his grip. The octopus withdraws his tentacles. Dan tells Sam to stand watch over the octopus as the shell-o-phone is recovered. Trigger suggests flight, but the Baron asserts to him that the octopus can now use his secret super weapon. Dan urges an attack. The Baron calls for the octopus to use the super weapon. The octopus begins to put out ink. Finley cries out in alarm. Dan announces that it is becoming impossible to see, and despairs. The Baron laughs evilly That did it.
- On the way to the Bottomless Pit, Diver Dan inadvisedly pauses to tell Doc Sturgeon that Glow Fish is dying from the strains of recovering the shell-o-phone in shallower depths than those to which he is used. Dan holds up Glow Fish and asks Doc how long Glow Fish can last. Doc says that this will depend upon how quickly Glow Fish can be returned to the Bottomless Pit, and sighs that they must hurry. Dan continues the journey. They find their way to the sign-post seen in the previous episode. Dan expresses surprise at its presence; Doc explains that Scout Fish has placed the signs because it is easy to get lost and there are many surrounding dangers. Dan declares that the Bottomless Pit is just ahead (though the sign seems to indicate only direction and not distance), and calls for Doc to come with him. Doc expresses the hope that they will be in time. Baron Barracuda and Trigger Fish have been observing them. The Baron tells Trigger that they should be alert, as they will have a chance for revenge; they swim to the sign-post. Dan and Doc continue, eventually reaching the Bottomless Pit, which Doc identifies as such to Dan. Doc reports that Glow Fish lives three-quarters of the way down, and tells Dan to drop the Glow Fish into the Pit, that the pressure will restore him. Dan expresses hope, and says good bye as he releases him into the Pit. Glow Fish sinks as Dan and Doc watch. Glow Fish appears visibly to improve as he reaches the level at which he'd greeted Seabiscuit the Seahorse. Doc expresses relief and satisfaction. Baron Barracuda bumps into the sign-post, and demands to know why Trigger did not watch where the Baron was going. Trigger protests B-b-b-b-but I don't know where we're going!, which inspires the Baron. He directs Trigger to join him in rotating the signs so that Dan will never find his way back. They push the signs so that the sign which showed the direction to Minerva's Palace now points in the direction of the Teetering Rock. Dan and Doc continue to watch the apparent recovery of Glow Fish. Doc expresses continued optimism, as Glow Fish begins to swim. With Glow Fish on the mend, Doc urges that they go to Miss Minerva's place, to end the worries of the others. Dan agrees, but then is signaled to prepare for ascent. He requests a few more minutes from the Captain, and this time is granted. Dan tells Doc that he is anxious to meet the mermaid and to put the minds of the others at rest. Doc says that they should return to the sign-post and take-up the path from there. As the Baron and Trigger watch from hiding, Dan and Doc return to the sign-post. As Dan, reading the sign, says that they must go in the direction shown for Minerva's Palace, Doc remarks that they must take care not to go in the direction of the Teetering Rock, as it is very dangerous. Dan declares that he has little time and hopes that the Palace is close; Doc assures him that it must be. Trigger praises the Baron's plan, and the Baron expresses his gloating.
- Glenda the sea snake is upset that everyone is scared of her until Minerva the Mermaid tells the fish that you shouldn't judge someone by what they look like.
- Diver Dan is struggling with an electric eel while Baron & Trigger cut an underwater electrical wire used to get an important message out.