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1-22 of 22
- One day, while goofing around in a museum rocket display, our hero Max, somehow managed to launch himself into space. After a giddy ride, he crashed into the home of Kendra, a Deaf teenager, and inhabitant of Deaf Planet. Max is at first confused by the sign language used on the planet, but is helped by his ship's Wondrous, Indispensable Language MAchine (WILMA), a robot capable of interpreting every language in the universe. Kendra promises to get Max home with the help of the many wise and eccentric inhabitants of Deaf Planet.
- Max tries being his breath, in preparation for his flight back to Earth, but fails miserably. Trapped in a whale, the team worries about breathing, until Kendra materializes plants.
- When Kendra's Aunt Leona is squashed beneath one of her own prize-winning mega melons, it's Kendra, Max, and WILMA, to the rescue. Unfortunately, the melon is too much for even them, and some extra help must be leveraged._________________________________
- With the professor suffering from an incurable itch, Kendra, Max, and WILMA agree to be shrunk down to investigate the problem. Ready for almost anything, they are still shocked with what they discover at the source.
- Max has grown weak from sitting around Kendra's loft and must work to regain his Earthly physique. With Kendra and WILMA in his corner, he must find the eye of the tiger to avoid being shown up by a slippery slug.___________________________________
- Continuing on their quest to repair Max's ship, Kendra and Max head out in their hoverpod in an attempt to harness the power of lightning. Always looking to have fun while they learn, what better way than to fly a kite in a thunderstorm?_____________________
- A glitch in the repair process activates the auto-destruct function on Max's ship. Max and Kendra must quickly hone their multiplication skills to disarm the system and save their skins.______________________________________________________
- While examining new guidance systems, Max realizes he'll have to learn to sign to steer a ship on Deaf Planet. In his quest to avoid another hoverpod crash, he learns how sign language was introduced into his favourite sport - baseball._______________________
- With a pocket full of change to buy a new engine for his ship, Max heads off to the rocket wrecking yard with Kendra and WILMA. Unfortunately, a lesson in electromagnets leaves Max's plans up in the air.__________________________________________
- When Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat.________________________________________
- When Max sets off the security system on a trip to the art gallery, the trio find themselves in a hot spot. Now, they must use their knowledge of expanding and contracting metals (and a refrigerated robot) in order to beat the heat.___________________________________
- When Kendra's attention is diverted away from Max to her friend Hank, Max tries to get her attention in any way possible. When a dance-off between Max and Hank at Kendra's birthday party gets out of hand, it's Max who thinks quickly to save the party from all of the bad vibrations.
- After a lesson from the Infomatic teaches the gang about complementary colours they get word that a confused Moggle Bear is attacking Aunt Leona's house. Thinking quickly, the gang uses the colour wheel to help the Moggle Bear get over its confusion and save the house.
- Max is slacking off from ship repair to play video games, claiming the help his reflexes. Realizing that Max is lying, Kendra and WILMA enter Max in the Deaf Planet dodgeball championships. Max wins the big match, by accident, and realizes video games won't get him home - no matter how fun they may be.
- When Aunt Leona's bird, Blinky, is trapped in an underground cave Max and Kendra volunteer to help rescue it. They realize that Blinky is hiding and must be lured out with its favourite food, the palooka root. With the help of the Infomatic, they learn how to find the translucent palooka root and lure Blinky to safety.
- Max is collecting sand to help fix his ship on a visit to the beach. Kendra warns him that he'll get sunburn if he doesn't apply some sunscreen - by the time Max learns his lesson, it's too late and WILMA and Kendra must give Max more sand than he can handle to save him from himself.
- When Max scares away the only bee in Kendra's garden, she becomes worried that her flowers may not be pollinated and grow. Thinking fast, Kendra uses the Infomatic to learn about pollination and the gang becomes bees themselves in order to keep Kendra's garden alive and well.
- When Aunt Leona's glasses are broken, Kendra suggests they make her some new ones. With a quick lesson from the Infomatic, they learn about lenses and travel off to the Crystal Caverns where they might see through a monster to find just the right lens.
- When Max's insistence that there's plenty of power to go around causes a power outage, he risks losing the information on his ship that's needed to return to Earth. With precious little time, Max, Kendra and WILMA seek out a form of energy that won't run out and learn that power is fleeting if not conserved.
- While out in the hoverpod to fix a broken piece of art, Max, Kendra, and WILMA decide to take a break on a mountain top. Unfortunately, they are placed in danger by an earthquake and must act quickly to avoid being splattered onto a canvas themselves.
- While on a trip to the fair, Max learns about gravity after failing to impress Kendra at the hammer strike game. Later, when the trio find themselves suspended in mid-air on a ride, they must use quick thinking and the help of gravity to get them down.