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1-50 of 57
- Five teenage girls learn that they have been chosen to guard the walls between parallel universes. For this purpose, they have been given the powers of the elements.
- Sho Yamato and friends get transported to the X-Zone while racing. Trapped, they embark on high-stakes racing adventures, determined to unravel the mystery and find their way home.
- A group of people on a world wide search for oddities find themselves trapped in a nine hundred year old Italian castle when they accidently unleash the Demonic Toys.
- Faced with losing his daughter, a widower attempts to cover up an accidental death, only to come face to face with his darkest ambitions for revenge.
- A young psychiatrist's life begins to unravel after his psychic wife invites a dark presence into their lives.
- In the last volume of the .hack//Liminality series, Junichiro Tokuoka, Mai Minase, Yuki Aihara, Kyoko Tohno, and Sato Ichiro breaks into the computer facility and use the computer with the equipments for the online game "The World" to try and revive Tomonari Kasumi. While they do this, they also must watch for the guards who are coming to stop them. Tokuoka and Mai begins the process and Kyoko, Yuki and Sato Ichiro buys time to distract the guards. Can Tokuoka, the three girls and Sato Ichiro be able to complete their mission before time runs out for Tomonari Kasumi? Only one way to find out.
- In the third volume of the .hack//Liminality series, Junichiro Tokuoka travels to Tokyo, Japan to talk with a girl named Kyoko Tohno about the mysteries of "The World", an online computer game that put some people in a comatose state. At the same time, Kyoko has received a strange cell phone e-mail from Helba. They continue to discuss and are trying to get clues about everything related to "The World". They later meet a mysterious man named Sato Ichiro and speak with him to get answers. Will Tokuoka and the three girls Mai, Yuki, and Kyoko that he cooperates with be able to find the mysteries and clues of "The World" and save the comatose victims?
- Major Gus Bonner leads a team of young cadets to stop the Tlak'kahn who have stolen a mysterious life form from Stargate Command.
- Ec'co learns the dangers of lying when he falls for a clever female inventor who deceives him with lies in order to obtain their advanced technology.
- There is "Day of service to society" at school. Guards decide that their new teacher of history is a monster from Meridian.
- Elyon offers to the insurgents the peace. But it is a next trap of Phobos.
- Guards and Caleb try to save Elion's parents .
- To hide Elyon from Guards Phobos creates her clones.
- Will have a birthday. Irma promises not to throw party her, but other prepare Will surprise. Cedric gets to the earthly archive in search of records about birth of sister of Phobos.
- Five girls: Will, Irma, Hay Lin, Taranee and Cornelia discover that possess magic capabilities. They meet with lord Cedric.
- At school celebrate the "Paternal day". Caleb knows a beast in Ric. Cedric takes away Elyon on Meridian. Guards get in the trap of Phobos.
- Girls go to the premiere of film, but Hunter is declared in city.
- Irma and Taranee appoint the editors of school newspaper. In school a guest perches from Meridian.
- Cedric finds the cherished city. An insurgent has to be begun attack on a lock before.
- Phobos showed the essence. He took Elyon and takes away her forces. Guards rescue Elyon. Phobos will overturn. The world established on Meridian.
- Cornelia steals a crystal and leaves on Meridian. But Elyon no longer wants to know former friends.
- Cornelia abandons the command of Guards. Phobos sends after the girls of grease irons from Meridian.
- Prince Phobos finally found out who is the Princess, and Vathek, a Rebellion Spy overhears him, and so runs of to inform the Guardians of her identity. So the race begins. Who will win her favor?
- Guards and Caleb try to save insurgents. They find a new friend among the guard of Phobos.
- Blank finds printing of Phobos. The heart of Kandrakar takes in printing. Now guards can open portals.
- An evil Passling, named Jeek, steals The Heart of Kandrakar, from Will, leaving Will to think it was Blunk, who had stolen it! Meanwhile, curious about his girlfriend's strange disappearances, Matt follows Will, the other Guardians, and Caleb, through a "portal", to Meridian - and discovers their secret...
- Prince Phobos' Grunts uncover The Stone of Threbe, a mysterious and long lost artifact that possesses a power to bring home a person that is lost, and he decides to use it to find his sister, the Princess. But the Guardians soon discover that's not all - the Stone renders powerless all those who try to stop the person from returning home!
- Caleb knows that his father living. He in a conclusion on submarine mines. Guardians leave to rescue him. About it Phobos hears and prepares a trap to them.
- Caleb must return the key on Meridian. Guards help him.
- Trying to organize a School medieval fair, girls get trapped into a Meridian artists picture, where they once again fight Cedric and his Ghouls, to save the world in the picture...
- Phobos steals Will. Girls liberate her and leader of insurgents - Caleb.
- Irma, Hay Lin, Taranee and Cornelia get in the trap of Cedric and appear in a labyrinth. Caleb and Will set out in the searches of friends.
- Girls participate in a theatrical competition. Caleb gets in the trap of Cedric. Guards rescue him.
- Draga becomes involved with the winged Otsorok (a race of creatures that resemble her). Draga is delighted to be among others like herself.
- The team stay on a jungle planet, cut off by Nephestis who has framed Gus as a traitor. The local Thorn aliens are dying of a disease.
- Gus and Ec'co go to the home planet of Ec'co's mother to learn more about the Tlak'kahn, who have been attempting to subdue it for 20 years. Ec'co is surprised during his 'homecoming.
- The team arrives with a planet with a mysterious 'Guide' stone which is immediately endangered by an earthquake. The team helps the natives, the Mou'a'dash, to recover it.
- Because the Trainees are off searching for diamonds, Gus and Draga are captured by alien bounty hunters.
- Separated from the others on an island paradise, Harrison finds himself in the unaccustomed role of the voice of reason as he tries to help an alien youth resist peer pressure.
- Gus and the SG team stumble onto a huge alien museum dedicated to Earth history -- and find themselves in the middle of a struggle between an android Napoleon Bonaparte and an android Julius Caesar, both of whom have extensive plans of conquest.
- The SG team discovers a high-tech world where the population is addicted to a sophisticated Virtual Reality simulator. Their society is close to ruin from neglect.
- The Stargate team meets aliens who use meditation, exercise, and native stones to enhance their martial art skills.
- Driven by her arachnophobia, Stacey assaults a spider-like creature from a race which turns out to be both sentient and peaceful. Now, with the victim getting weaker with each minute, Stacey must stand trial for her actions. She must also overcome her fear of spiders, since they just became allies in the battle with the Tlak'kahn.
- Trouble comes when Seattle adopts a cuddly alien creature as a pet, only to have it grow overnight into a 200-pound rambunctious, noisy, annoying problem.
- When the SG team visits a planet inhabited by alien shape-shifters, only their knowledge of each other's character allows them to distinguish the real team members from the shape-shifters.
- When the SG Team encounters the Motai -- aliens living on an arid planet -- Seattle is determined to help them improve their quality of life with a bold irrigation plan.
- When the SG team happens upon the inhabitants of a planet fighting Tlak'kahn 'invaders,' they immediately join the fight against the Tlak'kahn.
- To show Gus that he doesn't know everything about her, Stacey allows aliens to paint a beautiful design on her skin. But it isn't ordinary paint -- it's an alien microbe.