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1-9 of 9
- A psychological thriller of a grieving mother turned cold-blooded avenger with a twisty master plan to pay back those who were responsible for her daughter's death.
- Hathaway Noa, still haunted by his past actions, joins a terrorist organization called Mufti and adopts the alias "Mufti Nabiyy Erin". Mufti is fighting a terrorist campaign against the Earth Federation government.
- Momoko, a strange and seemingly emotionless girl obsessed with 18th century France, befriends a Yanki biker and the two experience the ups and downs of their unusual lives in a rural Japanese town.
- It is 300 years into the future. Earth's environment had been devastated by mankind's own foolish plans and humankind is beleaguered by the sentient forests which they have awoken. The world balance is tipped when a young boy named Agito stumbles across a machine that glowed in a strange blue hue inside a forbidden sanctuary. The machine, which has preserved a beautiful girl named Tula from the past, is activated. Tula has a "mission" that had been entrusted to her by the past ...
- Two years after the events of 'Ultraman Tiga', Daigo is forced to pick up another Dark Spark Lens in an attempt to stop three evils the once, dark Tiga worked with 30 million years ago, to stop destruction in Japan once and for all.
- In a change from previous Ultraman movies, this one takes place in our own universe, in which Ultraman is just a popular kids' TV show. A young boy (and Ultraman addict) named Tsutomu finds a mysterious glowing ball that tells him it can make wishes come true. The one thing Tsutomu wants more than anything else is to meet Gamu, Ultraman's human counterpart, so he can give the boy some pointers on standing up to the school bully. Unfortunately, the bully finds the wishing ball and wishes for a giant monster to appear and start stomping around their suburban Tokyo neighborhood. Gamu and the Science Patrol team must then find a way to open a gateway between the two universes to stop the monster and try to help Tsutomu with his personal problems.
- Are you ready for a host of characters? Kaibutsukun, the prince of Kaibutsu, travels to Earth in order to prove his worth as a rite of passage. Among his entourage are Frankenstein, the wolf and the Dracula. The place to visit on Earth is Japan where he has a couple of friends. It does not go exactly as expected.
- Hamtaro has been having a recurring dream where a beautiful princess hamster asks for help and he can't forget about her, even when he's awake. One day, Laura tells him that everyone in the family is going to her father's hometown. When Hamtaro tells his friends about it, Maxwell pulls out a book on old hamster history that says there is a "homeland" for hamsters called "Hamja Kingdom". When the Ham-Hams build a sand castle and recite a spell as it is written in the book they are whooshed to the Kingdom, where they run into old enemies and new ones and have to save the princess.
- Based on the classic Wacky Races (1968) cartoon, this game puts players in the role not of a racer but of a gambler. Players choose different races and gamble on the outcome. Players can pick two different drivers they expect to come out on top. The racing itself is presented via prerendered CG cutscenes with some branching, so players' guesses aren't purely a matter of memorizing the cutscenes. With the money players earn, they can take part in the "trip" mode where they travel through the world of Wacky Races collecting items.