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1-15 of 15
- After being snubbed by the royal family, a malevolent fairy places a curse on a princess which only a prince can break, along with the help of three good fairies.
- In 19th Century America, 12 year old Leo and his ghost companions defend their world against supernatural threats.
- Leo a teen boy with the power to interact with the spirits of the dead is trying to settle into a normal existence in the mid 19th century. But the ghosts of the past return to recruit him into an epic paranormal struggle.
- When a cannon shoots their ship out of the sky, the gang agrees to help an American inventor fight the fire-breathing monster attacking his town.
- The magical compass takes the gang to a strange German village where the residents never get enough sleep. Leo soon discovers why when his dreams are invaded by a nightmare controlling monster called THE MART.
- Leo's compass directs the airship to a desolate Italian town where the locals can see ghosts -- including one who turns spirits into stone.
- The gang investigates sightings of the VODNIK, a strange water monster who steals kid's souls; but Leo, Don Andres, Teodora and Alebrije suspect there's more here than meets the eye. They set a trap to find the monster behind the monster.
- The team braves a blizzard to find a portal to Quetzalcoatl's world. But striking a deal with a mythical wolf is the only way through it.
- Leo and the gang head to Old London town, where they find a conspiracy that's robbing urchins of their teeth. Is the culprit the creepiest dentist ever? Or is it something MUCH WORSE?.
- As the team reels from a terrible loss, the magical compass directs them to a Japanese village just as it is being attacked by a giant KAIJU.
- With tensions high between Teodora and newest member Marcella, the airship is suspiciously taken off course to China where, after some investigating, it leads them to a mysterious CAVE OF WITCHES near the Great Wall.
- When Leo brings a cursed souvenir doll on board the airship, each of his friends go missing, one-by-one. With his confidence lost, Leo must dig deep to find within himself the strength to face a strange passenger.
- Leo and his friends take the airship to Mexico, where an artifact is protected by an unbeatable UNDEAD PRIEST hidden inside an ancient Mayan temple. But to defeat him, will they be willing to team-up with one of their greatest enemies?
- In order to save their friend, the Legends Team must travel through time to face a mystical assassin in a world beyond their understanding.
- Everything has led up to this moment: Quetzalcoatl's Legions of Evil face off against Leo and the forces of the Brotherhood. Will they survive? Will any of us?