The latest addition to the “Overwatch” roster — the cute but deadly Wrecking Ball and Hammond the hamster — was almost voiced by the distressed cries of coyote pups mixed with rodent squeaks, the sound team behind the game told Variety.
Fortunately, voice actor Dee Bradley Baker’s audition was so good, the team dropped their nature-sounds research and went with him instead.
Project audio director Scott Lawlor, senior sound designer Geoffrey Garnett, and sound design supervisor Paul Lackey took a moment this week to discuss the audio work at Blizzard Entertainment that went into bringing the wrecking-ball-driving hamster to life in “Overwatch.”
Work on Hammond’s voice started by prototyping a sort of hamster language and then marrying that with some real sounds found in nature.
The group found coyote calls that mimic the whines of pups in distress, which helped the team realized they could get a lot of personality...
Fortunately, voice actor Dee Bradley Baker’s audition was so good, the team dropped their nature-sounds research and went with him instead.
Project audio director Scott Lawlor, senior sound designer Geoffrey Garnett, and sound design supervisor Paul Lackey took a moment this week to discuss the audio work at Blizzard Entertainment that went into bringing the wrecking-ball-driving hamster to life in “Overwatch.”
Work on Hammond’s voice started by prototyping a sort of hamster language and then marrying that with some real sounds found in nature.
The group found coyote calls that mimic the whines of pups in distress, which helped the team realized they could get a lot of personality...
- 7/26/2018
- by Brian Crecente
- Variety Film + TV
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