Horizon Zero Dawn Gallery 1 of 12
Click to skip More From The Web
For PlayStation 4 owners, Game Informer’s extensive coverage of Horizon Zero Dawn is the gift that keeps on giving. Not only have we clocked eyes on some truly beautiful artwork for the post-post-apocalyptic RPG, but such a platform has allowed developer Guerrilla Games to peel back the layers of this most intriguing new IP.
Coming out of the PS4 Pro reveal, which lifted the lid on Zero Dawn in shimmering 4K, Game Informer now has word regarding some of the story details underpinning Guerrilla’s preternatural world. In fact, according to the game’s Lead Writer John Gonzalez, players are in for a surprise when it comes to the depth and richness of the studio’s RPG.
“For people who are story junkies, for people who like to collect every audio log or text log out there, people...
Click to skip More From The Web
For PlayStation 4 owners, Game Informer’s extensive coverage of Horizon Zero Dawn is the gift that keeps on giving. Not only have we clocked eyes on some truly beautiful artwork for the post-post-apocalyptic RPG, but such a platform has allowed developer Guerrilla Games to peel back the layers of this most intriguing new IP.
Coming out of the PS4 Pro reveal, which lifted the lid on Zero Dawn in shimmering 4K, Game Informer now has word regarding some of the story details underpinning Guerrilla’s preternatural world. In fact, according to the game’s Lead Writer John Gonzalez, players are in for a surprise when it comes to the depth and richness of the studio’s RPG.
“For people who are story junkies, for people who like to collect every audio log or text log out there, people...
- 9/22/2016
- by Michael Briers
- We Got This Covered
Horizon Zero Dawn Gallery 1 of 11
Click to skip
The live gameplay demo of Horizon Zero Dawn was undoubtedly one of the highlights of Sony’s E3 press conference this year, if not the whole expo. Although the fluid combat mechanics, diversity of weaponry and stunning game world all impressed, it wasn’t those aspects that blew me away. In fact, it has taken me until now to realize precisely what has captivated me so much about this open-world, action-focused RPG.
In short, I’m excited because developer Guerrilla Games look like they may be trying something different with Horizon Zero Dawn.
This generation’s video game scene is frankly stuffed with what may be defined as action RPGs, to the point that it is easy to argue that the sub-genre has become saturated. These games place a heavy focus on action with relatively simple gameplay systems, as opposed to those...
Click to skip
The live gameplay demo of Horizon Zero Dawn was undoubtedly one of the highlights of Sony’s E3 press conference this year, if not the whole expo. Although the fluid combat mechanics, diversity of weaponry and stunning game world all impressed, it wasn’t those aspects that blew me away. In fact, it has taken me until now to realize precisely what has captivated me so much about this open-world, action-focused RPG.
In short, I’m excited because developer Guerrilla Games look like they may be trying something different with Horizon Zero Dawn.
This generation’s video game scene is frankly stuffed with what may be defined as action RPGs, to the point that it is easy to argue that the sub-genre has become saturated. These games place a heavy focus on action with relatively simple gameplay systems, as opposed to those...
- 7/4/2016
- by Thomas Killalea
- We Got This Covered
The announcement that Horizon: Zero Dawn had been delayed until 2017 shortly before the beginning of E3 this year came as little surprise to anyone. Developer Guerrilla Games had revealed a scare amount of new details since unveiling the gorgeous-looking RPG last year, and the original release date of late 2016 was looking increasingly less likely as each day passed without the confirmation of a firm launch window.
Obviously, that speculation has now become fact, but why exactly did Guerrilla opt to push the game back several months? According to director Mathijs de Jonge, the delay came about for multiple reasons, chief among them being that the title is simply “a big game” that requires considerable testing.
Speaking to GameSpot (via VideoGamer), Jonge said:
We have this open world. It’s very big. We have a lot of quests; we have a lot of different regions as well. We have a lot of different Machines.
Obviously, that speculation has now become fact, but why exactly did Guerrilla opt to push the game back several months? According to director Mathijs de Jonge, the delay came about for multiple reasons, chief among them being that the title is simply “a big game” that requires considerable testing.
Speaking to GameSpot (via VideoGamer), Jonge said:
We have this open world. It’s very big. We have a lot of quests; we have a lot of different regions as well. We have a lot of different Machines.
- 6/22/2016
- by Joe Pring
- We Got This Covered
As Guerrilla’s bold new IP Horizon: Zero Dawn began to take shape prior to its show-stopping E3 reveal, the studio looked to some of the most iconic female protagonists as inspiration for its own female lead, Aloy.
That’s according to Game Director Mathijs de Jonge, who revealed in an interview with Official PlayStation Magazine (via Games Radar) that the creative team channeled the kick-ass spirits of Ellen Ripley, Sarah Connor and Game of Thrones‘ flame-haired Wilding Ygritte during development.
“We felt we had quite an original composition and combination of elements with the robots and the nature, so we also felt like it needed an original and strong character to go with that. One of the directions we were very interested in was a character like Sarah Connor in Terminator, Ripley in Alien or, more recently, Ygritte from Game Of Thrones; very strong female characters. That’s where we started.
That’s according to Game Director Mathijs de Jonge, who revealed in an interview with Official PlayStation Magazine (via Games Radar) that the creative team channeled the kick-ass spirits of Ellen Ripley, Sarah Connor and Game of Thrones‘ flame-haired Wilding Ygritte during development.
“We felt we had quite an original composition and combination of elements with the robots and the nature, so we also felt like it needed an original and strong character to go with that. One of the directions we were very interested in was a character like Sarah Connor in Terminator, Ripley in Alien or, more recently, Ygritte from Game Of Thrones; very strong female characters. That’s where we started.
- 7/29/2015
- by Michael Briers
- We Got This Covered
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.