IMDb RATING
5.4/10
1.8K
YOUR RATING
When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women.When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women.When the aliens come back for vengeance they hit Duke where it hurts, by drinking all of his beer, and abducting all the hot women.
Jon St. John
- Duke Nukem
- (English version)
- (voice)
- …
Chloe Clark-Soles
- Little Jimmy
- (English version)
- (voice)
Jennifer Ibarra
- Duke Cave Computer
- (English version)
- (voice)
Bruce DuBose
- General Graves
- (English version)
- (voice)
- (as Bruce DeBoise)
Julio Cesar Cedillo
- The President
- (English version)
- (voice)
- (as Julio Cedillo)
Cameron Cobb
- Captain Dylan
- (English version)
- (voice)
- …
Jennifer Green
- The Twins
- (English version)
- (voice)
Ian Sinclair
- EDF Voices
- (English version)
- (voice)
Christopher Sabat
- EDF Voices
- (English version)
- (voice)
- (as Chris Sabat)
- …
Jason Douglas
- Generic Males
- (English version)
- (voice)
Todd Upchurch
- Generic Males
- (English version)
- (voice)
Ric Spiegel
- Generic Males
- (English version)
- (voice)
- (as Ric Speigal)
- …
Lydia Mackay
- Females
- (English version)
- (voice)
Farah White
- Females
- (English version)
- (voice)
Arantxa Franco de Sarabia
- Additional Voices
- (Spanish version)
- (voice)
Storyline
Did you know
- TriviaThe game started development in 1997, using the Quake 2 game engine. After missing an unofficial late-1998 release date (the company has always claimed "When It's Done" as an official release date), the company decided to restart the production of the game with the Unreal engine. Since then the game switched publishers, engines, and release dates multiple times, until it was finally released in 2011. The game now holds the record for the longest time a single video game has spent in development, clocking in at 14 years.
- GoofsThe gas cap on Duke Nukem's truck is located on the bottom of the truck. It should be located on top of the fuel tank.
- Quotes
[says it sometimes when Duke kills a Pig Cop]
Duke Nukem: Who wants white meat, huh? Who wants it?
- ConnectionsFeatured in The Know's Top 10s: Top 10 Biggest Busts in Gaming (2009)
- SoundtracksSay Hello To Angels
Guitars/Vocals: Dustin Shroud
Guitar: Raymond Benitez
Drums: Benjamin Benitez
Bass Guitar B Arrangement: Kevin Sparks
Produced and Engineered by: Aaron Kemkaran
Featured review
The makers of this game should hang their heads in shame
I have never been so angry while playing a game, the frustration from dying and then having to wait an inordinate amount of time to restart is just not forgivable.
Even if this wasn't the case the level design is a joke with big sections where you are just walking through corridors with no enemies. I was looking forward to some platform sections but these are not taxing and there is no scope for exploration as the levels are entirely linear.
Actually I tell a lie, I did find a hidden freeze ray, not very well hidden but I found it. But then I couldn't use it (it kills you underwater) but then it is a pointless weapon anyway and only good for rats. I weakened an enemy and then emptied the thing several times and the guy didn't freeze. Most weapons feel underpowered and uninteresting too.
Enemies have minimal AI so fighting is a chore, especially the turret sections and bosses would be forgettable if they didn't kill you so much. Not because there was some advanced tactic you had to find but because there is one spot to hide in and then you spend your time going to the ammo crate, shooting, hiding and repeating.
People might tell you this game is funny, it's not. They might also say, "oh it's a Duke game, you shouldn't expect too much", I'm sorry but this is a shameless cash in, you should expect more than this sloppy excuse for a game.
3/10 and that's only because it didn't have crap in it. Oh wait, 2/10.
Even if this wasn't the case the level design is a joke with big sections where you are just walking through corridors with no enemies. I was looking forward to some platform sections but these are not taxing and there is no scope for exploration as the levels are entirely linear.
Actually I tell a lie, I did find a hidden freeze ray, not very well hidden but I found it. But then I couldn't use it (it kills you underwater) but then it is a pointless weapon anyway and only good for rats. I weakened an enemy and then emptied the thing several times and the guy didn't freeze. Most weapons feel underpowered and uninteresting too.
Enemies have minimal AI so fighting is a chore, especially the turret sections and bosses would be forgettable if they didn't kill you so much. Not because there was some advanced tactic you had to find but because there is one spot to hide in and then you spend your time going to the ammo crate, shooting, hiding and repeating.
People might tell you this game is funny, it's not. They might also say, "oh it's a Duke game, you shouldn't expect too much", I'm sorry but this is a shameless cash in, you should expect more than this sloppy excuse for a game.
3/10 and that's only because it didn't have crap in it. Oh wait, 2/10.
helpful•1014
- ChrisCottell
- Jun 14, 2011
Details
- Color
- Sound mix
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