Directed by
Harvey Smith |
Writing Credits (in alphabetical order)
Susan O'Connor | ||
Richard Rouse III |
Cast (in credits order)
Jason Liebrecht | ... | Logan Somers | |
Ryan Wickerham | ... | Cody Grayson | |
Ken Thomas | ... | Mitchell Ambrose | |
Rest of cast listed alphabetically: | |||
Alia Al-Yafi | ... | Noa Weis | |
Kenneth Wayne Bradley | ... | Colonel Green |
Produced by
Baki Allen | ... | associate producer |
Daryl Allison | ... | producer |
Mert Balta | ... | associate producer |
LeRoy Butler | ... | associate producer |
Mike Jones | ... | associate producer |
Rob Julien | ... | assistant producer |
Chuck Lupher | ... | associate producer |
Jim Molitor | ... | executive producer |
Trevor Snowden | ... | executive producer |
Zach Wood | ... | outsourcing producer |
Oge Young | ... | producer |
Robby Zinchak | ... | assistant producer |
Music by
Rod Abernethy | ... | co-composer |
Jason Graves |
Art Direction by
Peter Franco |
Art Department
Josh Anderson | ... | additional art |
Nicholas Bell | ... | environment artist |
Jason Bretz | ... | additional art |
Stacey Clark | ... | additional art |
Chris Cole | ... | art intern |
Shane Daley | ... | additional art |
Jason Figliozzi | ... | art intern |
Mike Fong | ... | character artist |
Keri Franklin | ... | art intern |
Andrew James Garrett | ... | art intern |
Mark Goldsworthy | ... | additional art |
Travis Gosnell | ... | lead character modeler |
Jonathan Gregerson | ... | concept artist |
Brian Hagan | ... | lead concept artist |
Steev Kelly | ... | additional art |
Bradley W. Lewis | ... | additional art |
Jim Magill | ... | lead prop artist |
Michael McClelland | ... | additional art |
Carrie Meade | ... | additional art |
Benjamin Naumann | ... | multiplayer art director |
Ben Olson | ... | concept artist |
Ray Pena | ... | additional art |
Kelly Rains | ... | additional art |
Leif Robles | ... | environment artist |
Richie Romero | ... | lead environment artist |
David Salaiz | ... | additional art |
Adam Schuman | ... | character artist |
Bobby Simpson | ... | art intern |
James Stiefelmaier | ... | design director |
Chris Torres | ... | art intern |
Marshall Womack | ... | environment artist |
Sound Department
Stephen Brown | ... | additional audio support |
Clark Crawford | ... | audio director |
Jordan Howa | ... | additional audio support |
Dylan Hunt | ... | environmental audio lead |
Adam Kay | ... | systems audio lead |
Luke Lovett | ... | additional audio support |
Jory K. Prum | ... | voice mastering |
Homero Sanchez | ... | additional audio support |
Nick Trammell | ... | additional audio support |
Visual Effects by
Stephen Broumley | ... | technical director |
Dan Dixon | ... | visual effects producer |
Bryan Erck | ... | visual effects supervisor |
Seth Faske | ... | visual effects artist |
Christine Hottovy | ... | visual effects artist |
Joe Olson | ... | visual effects artist |
Jonathan Peters | ... | visual effects artist |
James Sanders | ... | visual effects artist |
John Scrapper | ... | visual effects artist |
Timothy Wallace | ... | Senior Environment Artist |
Brandon Young | ... | visual effects artist |
Animation Department
Roger Berrones | ... | animator |
Tony Bonilla | ... | animator |
Josh Burton | ... | animator |
Nick Carter | ... | animator |
Paul Jesperson | ... | animator |
Dan Rubel | ... | animator |
Mookie Weisbrod | ... | lead animator |
Music Department
Robert Fisher | ... | music supervisor (as Robert S. Fisher) |
Additional Crew
Erin Anthony | ... | additional game design |
Ricardo Bare | ... | campaign design lead |
Michael Bellipanni | ... | additional game design |
Ryan Berberwyck | ... | additional game design |
Thomas Bonner | ... | multiplayer design lead |
Robert Brannon | ... | engineer |
Chris Brooks | ... | engineer |
Julianna Budding | ... | game designer |
Danny Bulla | ... | cinema design lead |
Douglas Burton | ... | game designer |
Scott Carpenter | ... | level design lead |
Christopher Chaparro | ... | game designer |
Brett Close | ... | additional production |
Jean Paul Cossigny | ... | lead engineer |
John R. Diaz | ... | game designer (as John Diaz) |
Chris Elson | ... | engineer |
Kim Gentry | ... | additional game design |
Allen Gooch | ... | engineer |
Matt Green | ... | game systems lead |
Ed Groover | ... | engineer |
Josh Hamrick | ... | user interface design lead |
Harold Hanlin | ... | senior designer |
Andrew Harp | ... | engineer |
Brian Hess | ... | senior designer |
Stevan Hird | ... | lead engineer |
Jeremy Howa | ... | engineer |
Courtland Jones | ... | additional game design |
David Kalina | ... | engineer |
Scott Laing | ... | senior designer |
Luke Lerma | ... | additional game design (as Lucas Davis) |
Nick Macron | ... | lead engineer |
William McCarroll | ... | engineer |
Mike Miller | ... | technical director: ATG |
Raymond Mitchell | ... | additional game design |
Ross O'Dwyer | ... | engineer |
Michael Reed | ... | engineer |
Kevin Saffel | ... | engineer |
Jens Schneider | ... | additional game design |
Rusty Sempsrott | ... | technical design lead |
Seth Shain | ... | game designer |
Rob Smith | ... | engineer |
Jason Turbin | ... | engineer |
Matt Udvari | ... | game designer |
Mark Vittek | ... | additional game design |
Gary Weber | ... | engineer |
Gary Weber | ... | engineer |
D.J. Jones | ... | level designer (uncredited) |