Kazuchika Kise is one of the best-known and acclaimed anime character designers in history. Best known for his work on the Ghost in the Shell series, he has also worked on the xxxHolic and Blood series, and is currently the principal character designer for the popular fantasy series Made in Abyss.
Recently, the acclaimed designer gave an interview for the official Ghost in the Shell website, in which he talked about his projects, about the struggles of character designers in the modern anime market, as well as his opinions on the current state of the anime market. We are bringing you the best pieces of the interview here on Anime Horizon. You can check out the full three-part interview here.
The first part of the interview discussed Ghost in the Shell and Kise’s own preferences. Here, he revealed that drawing Ghost in the Shell was quite challenging and that...
Recently, the acclaimed designer gave an interview for the official Ghost in the Shell website, in which he talked about his projects, about the struggles of character designers in the modern anime market, as well as his opinions on the current state of the anime market. We are bringing you the best pieces of the interview here on Anime Horizon. You can check out the full three-part interview here.
The first part of the interview discussed Ghost in the Shell and Kise’s own preferences. Here, he revealed that drawing Ghost in the Shell was quite challenging and that...
- 4/5/2024
- by Arthur S. Poe
- Fiction Horizon
It’s now been more than two decades since Sega exited the hardware business, but gamers who were around back then still fondly remember the days when Sega did what Nintendon’t. The Sega Genesis wasn’t just the console that introduced the world to Sonic the Hedgehog, it was also home to a deep library of action titles, sports games, and high-quality arcade ports.
And while a lot of the console’s best games have been re-released in various forms over the years, it’s still home to plenty of great titles that haven’t seen a proper update or new title in the series. To be fair, a few of these games have seen sequels, but if even those games were released decades ago, we think it’s time for another one, especially with Sega recently announcing plans to bring back a few classic franchises. These are...
And while a lot of the console’s best games have been re-released in various forms over the years, it’s still home to plenty of great titles that haven’t seen a proper update or new title in the series. To be fair, a few of these games have seen sequels, but if even those games were released decades ago, we think it’s time for another one, especially with Sega recently announcing plans to bring back a few classic franchises. These are...
- 1/27/2024
- by Matthew Byrd
- Den of Geek
On January 26, Bandai Namco will release Tekken 8 for PlayStation 5, Xbox Series X/S, and PC. While there will surely be multiple seasons of Dlc for the game, the first season will end right around the 30th anniversary of the series. 30 years of eight mainline titles, two tag team offshoots, a Nina Williams spinoff, some mediocre-at-best movies, a pretty decent Netflix animated series, and a handful of weird-ass comic tie-ins.
In those three decades, Bandai Namco gave us what might just be the best fighting game series to ever exist. If the fighting genre had a Mount Rushmore, surely the titles carved into it would be Street Fighter, Mortal Kombat, Tekken, and King of Fighters. I mean, I suppose you could argue Super Smash Bros., but the fighting game community treats it like Anakin Skywalker in the Jedi Council. It’s there, but is treated like an outsider.
But why is...
In those three decades, Bandai Namco gave us what might just be the best fighting game series to ever exist. If the fighting genre had a Mount Rushmore, surely the titles carved into it would be Street Fighter, Mortal Kombat, Tekken, and King of Fighters. I mean, I suppose you could argue Super Smash Bros., but the fighting game community treats it like Anakin Skywalker in the Jedi Council. It’s there, but is treated like an outsider.
But why is...
- 1/26/2024
- by Matthew Byrd
- Den of Geek
Video games can break your heart. It is a business built on creativity, scheduling, manpower, collaboration, and customer demand. Not everything works out. A company can have a brilliant concept and all the talent, but due to a few bad decisions or lack of funds, it could come out as a husk of what it was meant to be.
At least those failed games get to hit the shelf, though. Some dreams lead to dead ends. Amazing game designs never see the light of day for one reason or another. Maybe you have an interesting idea for a Mario spinoff that Nintendo shoots down. Maybe you put work into a game based on a popular movie that the higher-ups decide is not economically viable. Maybe your violent fighting game is nixed because the people you work for are bought out by another company who do not agree with your vision.
At least those failed games get to hit the shelf, though. Some dreams lead to dead ends. Amazing game designs never see the light of day for one reason or another. Maybe you have an interesting idea for a Mario spinoff that Nintendo shoots down. Maybe you put work into a game based on a popular movie that the higher-ups decide is not economically viable. Maybe your violent fighting game is nixed because the people you work for are bought out by another company who do not agree with your vision.
- 8/17/2023
- by Matthew Byrd
- Den of Geek
In order to survive, let alone thrive, in the video game industry, you have to pursue the next big thing. This tactic doesn’t always work (just look at the Kinect and Virtual Boy), but it has resulted in more than a few successes. For some reason, many game companies seemed to think that controversial blockchain concepts were going to be the future of gaming. Thankfully, Sega has finally realized that isn’t the case.
Yesterday, Sega’s co-Chief Operating Officer Shuji Utsumi told Bloomberg News that his company is abandoning most of its crypto-related plans. That means no third-party blockchain projects and no in-house blockchain games. All potential crypto and Nft products have been put on (hopefully) permanent ice.
What’s even more interesting than Sega’s recent decision to abandon the blockchain are their reasons for making that decision. As Utsumi told Bloomberg, “The action in play-to-earn games is boring.
Yesterday, Sega’s co-Chief Operating Officer Shuji Utsumi told Bloomberg News that his company is abandoning most of its crypto-related plans. That means no third-party blockchain projects and no in-house blockchain games. All potential crypto and Nft products have been put on (hopefully) permanent ice.
What’s even more interesting than Sega’s recent decision to abandon the blockchain are their reasons for making that decision. As Utsumi told Bloomberg, “The action in play-to-earn games is boring.
- 7/7/2023
- by Matthew Byrd
- Den of Geek
The thing about being first is that it usually puts a target on your back. For Street Fighter, despite setting the standard for an entire genre in 1987, and perfecting it in 1991, it meant that the franchise would almost immediately be against the ropes.
With its breakout followed the very next year by Midway’s splatter-fest Mortal Kombat, then by an onslaught of increasingly technologically advanced series like Virtua Fighter and Tekken, the Og combat king primarily had to lean on playing better than the competition to thrive.
And although being...
With its breakout followed the very next year by Midway’s splatter-fest Mortal Kombat, then by an onslaught of increasingly technologically advanced series like Virtua Fighter and Tekken, the Og combat king primarily had to lean on playing better than the competition to thrive.
And although being...
- 5/30/2023
- by Christopher Cruz
- Rollingstone.com
Mortal Kombat really changed the game, huh?
Sure, the game’s hand at unintentionally leading the charge for the Entertainment Software Rating Board (Esrb) has been covered to death in the decades since the ultra-bloody fighter first hit the scene. But beyond the widespread controversy caused by the game’s audacity at suggesting that a ninja can exhale fire balls to disintegrate another ninja into sawdust, what Mortal Kombat brought to the fighting game scene was the inspiration to continuously push the boundaries on what was acceptable to portray in a video game.
But for a series that is so intertwined with its own controversy, Mk took time to reinvent itself, showing just how much mileage the blood-drenched game of fisticuffs could have even in the modern day. The games have dabbled in the third dimension, developed a story that is just engaging enough to keep us glued to the non-fighting scenes,...
Sure, the game’s hand at unintentionally leading the charge for the Entertainment Software Rating Board (Esrb) has been covered to death in the decades since the ultra-bloody fighter first hit the scene. But beyond the widespread controversy caused by the game’s audacity at suggesting that a ninja can exhale fire balls to disintegrate another ninja into sawdust, what Mortal Kombat brought to the fighting game scene was the inspiration to continuously push the boundaries on what was acceptable to portray in a video game.
But for a series that is so intertwined with its own controversy, Mk took time to reinvent itself, showing just how much mileage the blood-drenched game of fisticuffs could have even in the modern day. The games have dabbled in the third dimension, developed a story that is just engaging enough to keep us glued to the non-fighting scenes,...
- 4/10/2023
- by Wesley Lara
- bloody-disgusting.com
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