It's a very cute game, and even if you lose the match, the points awarded are nearly the same, so there's little reason to get upset. The characters are varied and play differently, and once you unlock all of the abilities, it becomes hero-based arena combat just like Overwatch or TF2. I found the characters to be very well balanced, and with some amount of luck even a healer (flower) can end up racking some vanquishes as well as providing healer support. There are two major modes, vanquish (team deathmatch) and "capture the base" mode, which can be played with character customization on or off. Cons: So there are two major issues I have with the game and reason why I'm not giving it a 10. First, the "capture the base" mode is highly unbalanced. The attacking team (zombies) have a ton of advantages - they have help of NPCs, the capture progress does not reset, and there's a generous amount of time to capture each point. It would make a lot more sense if the capture progress would swing back if the plants repel the attacker wave. As is, if you are on the attacking team, it's usually a steam roll forward, if you are on the defending team, it's usually constant fall back. Not fun. So really, the only good mode is team vanquish.
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