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With Disney effectively out of the videogame business, designer Ron Gilbert has offered to buy back the rights to Monkey Island...
The cancellation of Disney Infinity meant not only the end of what was once hoped to be a multi million dollar franchise, but also the end of Disney's involvement in the games industry as a whole.
"After a thorough evaluation," Disney Interactive boss James Pitaro said earlier this month, "we have modified our approach to console gaming and will transition exclusively to a licensing model."
This means that Disney will be farming out its big-name properties to external companies from now on, just as it has with Star Wars and EA. What it also means is that older, smaller licenses held by Disney could wind up sitting on a shelf - which is where designer Ron Gilbert comes in.
During his time at LucasArts in the 80s and 90s,...
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With Disney effectively out of the videogame business, designer Ron Gilbert has offered to buy back the rights to Monkey Island...
The cancellation of Disney Infinity meant not only the end of what was once hoped to be a multi million dollar franchise, but also the end of Disney's involvement in the games industry as a whole.
"After a thorough evaluation," Disney Interactive boss James Pitaro said earlier this month, "we have modified our approach to console gaming and will transition exclusively to a licensing model."
This means that Disney will be farming out its big-name properties to external companies from now on, just as it has with Star Wars and EA. What it also means is that older, smaller licenses held by Disney could wind up sitting on a shelf - which is where designer Ron Gilbert comes in.
During his time at LucasArts in the 80s and 90s,...
- 5/24/2016
- Den of Geek
Thimbledweed Park
Ron Gilbert & Gary Winnick
PC, Mac, iOS, Android
If you grew up in the 80s or 90s and played video games, you are likely familiar with LucasArts titles. The LucasArts team created classics like Maniac Mansion, Monkey Island, The Dig and Star Wars: Shadows Of The Empire. The company eventually went out of business and took a hiatus from game making. The game makers have now reunited to make a new game called Thimbleweed Park.
LucasArts shut down in April of 2013 after its video games weren’t living up to the standards previously set by the company’s blockbuster titles. Yet it wasn’t only the quality of the games that caused the company’s fall. Deals failed at the last minute, projects were canceled and developers had conflicting visions of what direction the developer should take. The situation made it nearly impossible for developers to steadily...
Ron Gilbert & Gary Winnick
PC, Mac, iOS, Android
If you grew up in the 80s or 90s and played video games, you are likely familiar with LucasArts titles. The LucasArts team created classics like Maniac Mansion, Monkey Island, The Dig and Star Wars: Shadows Of The Empire. The company eventually went out of business and took a hiatus from game making. The game makers have now reunited to make a new game called Thimbleweed Park.
LucasArts shut down in April of 2013 after its video games weren’t living up to the standards previously set by the company’s blockbuster titles. Yet it wasn’t only the quality of the games that caused the company’s fall. Deals failed at the last minute, projects were canceled and developers had conflicting visions of what direction the developer should take. The situation made it nearly impossible for developers to steadily...
- 11/26/2014
- by Brandon Engel
- SoundOnSight
Square Enix
Video game cutscenes can exist to serve a number of purposes. Beyond just being a convenient way of progressing the story, particularly impressive cutscenes can serve as a reward for player progress or even just to immerse them further into the atmosphere of the game.
While cutscenes have traditionally been pre-rendered, animated or live action, advances in graphics technology means that many modern video game cutscenes are rendered entirely in-game. Typically, a cutscene completely removes control from the player, although a select few grant a certain amount of interactivity. In particular, the God of War series became known for its use of cinematic cutscenes.
Pac-Man is the game most commonly cited as containing the first ever cutscene, in the form of its intermissions featuring the ghosts chasing Pac-Man and vice-versa. The term itself was originally coined by Ron Gilbert in reference to the cutscenes in his adventure game Maniac Mansion.
Video game cutscenes can exist to serve a number of purposes. Beyond just being a convenient way of progressing the story, particularly impressive cutscenes can serve as a reward for player progress or even just to immerse them further into the atmosphere of the game.
While cutscenes have traditionally been pre-rendered, animated or live action, advances in graphics technology means that many modern video game cutscenes are rendered entirely in-game. Typically, a cutscene completely removes control from the player, although a select few grant a certain amount of interactivity. In particular, the God of War series became known for its use of cinematic cutscenes.
Pac-Man is the game most commonly cited as containing the first ever cutscene, in the form of its intermissions featuring the ghosts chasing Pac-Man and vice-versa. The term itself was originally coined by Ron Gilbert in reference to the cutscenes in his adventure game Maniac Mansion.
- 7/30/2014
- by Tom Butler
- Obsessed with Film
LucasArts
Tim Schafer’s has just released the first part of his brand new adventure game Broken Age, and it marks his first return to the genre in over ten years. Over the years Schafer has, along with Ron Gilbert and LucasArts, produced some of the most popular and critically-acclaimed adventure games to have ever released.
Although the genre has seen something of a decline recently there are still some absolute gems from the past that are still hugely popular. You have examples such as The Secret of Monkey Island, Broken Sword and Maniac Mansion. All of these still have massive followings amongst fans, proving the genre still has plenty to offer.
This list will count down some of the less obvious adventure games that everyone still loves. These will include brilliant games that still have cult-followings, years after they released. We’ve tried not to include entries like the...
Tim Schafer’s has just released the first part of his brand new adventure game Broken Age, and it marks his first return to the genre in over ten years. Over the years Schafer has, along with Ron Gilbert and LucasArts, produced some of the most popular and critically-acclaimed adventure games to have ever released.
Although the genre has seen something of a decline recently there are still some absolute gems from the past that are still hugely popular. You have examples such as The Secret of Monkey Island, Broken Sword and Maniac Mansion. All of these still have massive followings amongst fans, proving the genre still has plenty to offer.
This list will count down some of the less obvious adventure games that everyone still loves. These will include brilliant games that still have cult-followings, years after they released. We’ve tried not to include entries like the...
- 2/2/2014
- by Nathan P. Gibson
- Obsessed with Film
by Matt Hawkins
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
- 8/2/2013
- by MTV Video Games
- MTV Multiplayer
It was announced this week that The Cave, a 2D puzzle-platformer/point-and-click adventure is coming to iPhones and iPads later this year. Developed by Ron Gilbert, the mind behind Monkey Island and other such games, in partnership with Double Fine, to create The Cave for console release last Christmas. While the game was wittily written and well animated, it’s insistence on players completing it 6 or 7 times to see every ending left a sour taste in the mouths’ of most gamers, as no matter how good a funny set-piece is it’s gonna get annoying after being forced to watch it over 5 times.
However, the iOS version may in fact solve some of issues found on console, such as the terrible handling. When playing the game with a controller it wasn’t uncommon for your characters to move further than you intended and walk straight off an edge and to their death.
However, the iOS version may in fact solve some of issues found on console, such as the terrible handling. When playing the game with a controller it wasn’t uncommon for your characters to move further than you intended and walk straight off an edge and to their death.
- 6/19/2013
- by Charlie Oldfield
- Obsessed with Film
The PlayStation Blog has announced that PlayStation Plus subscribers will find Double Fine Production’s The Cave added to their free Instant Game Collection when the Ps Store updates later this evening.
For those who have yet to go spelunking for adventure in the depths of the talking cave, The Cave is Ron Gilbert’s first (and apparently last) collaboration with Double Fine. Players choose three adventurers to take into the cave from a group of seven adventurers; The Hillbilly, The Scientist, The Monk, The Twins, The Adventurer, The Knight, and The Time Traveler. Each of the characters has their own unique story in the adventure game, and the title is packed with all the humor that we have come to expect from Double Fine. The Cave‘s new Instant Game Collection status makes it a $14.99 value for PlayStation Plus members.
Aside from Double Fine’s latest adventure game, Plus...
For those who have yet to go spelunking for adventure in the depths of the talking cave, The Cave is Ron Gilbert’s first (and apparently last) collaboration with Double Fine. Players choose three adventurers to take into the cave from a group of seven adventurers; The Hillbilly, The Scientist, The Monk, The Twins, The Adventurer, The Knight, and The Time Traveler. Each of the characters has their own unique story in the adventure game, and the title is packed with all the humor that we have come to expect from Double Fine. The Cave‘s new Instant Game Collection status makes it a $14.99 value for PlayStation Plus members.
Aside from Double Fine’s latest adventure game, Plus...
- 3/19/2013
- by Justin Alderman
- We Got This Covered
Legendary adventure game designer Ron Gilbert (the creator of the classic games Monkey Island and Maniac Mansion) announced last night that he has left Double Fine Productions “now that The Cave is done and unleashed on an unsuspecting world”.
Gilbert revealed his departure from the company on his personal blog, Grumpy Gamer, expressing his thanks to the both Tim Schafer and the entire team at Double Fine.
“I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”
Tim Schafer offered his support to his long-time friend on his Twitter account, saying “Sad to say @grumpygamer feels like it’s time...
Gilbert revealed his departure from the company on his personal blog, Grumpy Gamer, expressing his thanks to the both Tim Schafer and the entire team at Double Fine.
“I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”
Tim Schafer offered his support to his long-time friend on his Twitter account, saying “Sad to say @grumpygamer feels like it’s time...
- 3/12/2013
- by Justin Alderman
- We Got This Covered
Yager's "Heart of Darkness"-by-way-of-Dubai shooter "Spec Ops: The Line" and Ron Gilbert's quirky puzzle adventure game "The Cave" are part of the March lineup of free titles on Sony's subscription service.
A lot of words have been written about the relative merits of "Spec Ops" regarding its depth (or perceived lack therof) clashing with what some have described as the repetitiveness of the actual game Yager built around their "war is hell" tale. From Jason's review:
It only takes a little bit of time with The Line for it to becomes pretty clear how heavily influenced it is by Joseph Conrad's (note the similar name) novel, Heart of Darkness (and the subsequent film Apocalypse Now). Sure, it's a different setting, but the desert of Dubai in The Line actually offers some new gameplay twists that the rainforests of Conrad's story couldn't, and besides, gamers have countless games set in jungles.
A lot of words have been written about the relative merits of "Spec Ops" regarding its depth (or perceived lack therof) clashing with what some have described as the repetitiveness of the actual game Yager built around their "war is hell" tale. From Jason's review:
It only takes a little bit of time with The Line for it to becomes pretty clear how heavily influenced it is by Joseph Conrad's (note the similar name) novel, Heart of Darkness (and the subsequent film Apocalypse Now). Sure, it's a different setting, but the desert of Dubai in The Line actually offers some new gameplay twists that the rainforests of Conrad's story couldn't, and besides, gamers have countless games set in jungles.
- 3/6/2013
- by Charles Webb
- MTV Multiplayer
Nintendo adds new games and content to the Nintendo eShop for Wii U and 3Ds every week, and every week we grab all the info and put it right here, so you can stay up to speed on all of Nintendo's digital offerings.
This week Wii U owners can tilt their way through "Puddle," winner at the Independent Games Festival 2010. In addition, there's a demo for Double Fine's 'The Cave" in case you've been on the fence about that one. 3Ds owners are getting some love too, with "Fire Emblem Awakening" and several other games hitting the eShop. Head past the break for all the details!
From Nintendo:
Nintendo eShop on Wii U
Puddle – Winner at the Independent Games Festival 2010, Puddle is a game that finds players guiding a puddle of fluid through 49 challenging and diverse levels by tilting the environment left or right. Players must also take into account friction,...
This week Wii U owners can tilt their way through "Puddle," winner at the Independent Games Festival 2010. In addition, there's a demo for Double Fine's 'The Cave" in case you've been on the fence about that one. 3Ds owners are getting some love too, with "Fire Emblem Awakening" and several other games hitting the eShop. Head past the break for all the details!
From Nintendo:
Nintendo eShop on Wii U
Puddle – Winner at the Independent Games Festival 2010, Puddle is a game that finds players guiding a puddle of fluid through 49 challenging and diverse levels by tilting the environment left or right. Players must also take into account friction,...
- 1/31/2013
- by Don Hatfield
- MTV Multiplayer
Spelunking through the depths of the mysterious cave in Double Fine Productions’ latest game The Cave will likely bring on a bout of nostalgia for anyone who fondly remembers pointing and clicking their way through adventure games during the 1980′s and 1990′s. This should come as no surprise to hear since the title comes from the mind of Ron Gilbert — the man behind several classic adventure games like Manic Mansion and The Secret of Monkey Island. Considering the history of the developers working on The Cave, it would be fair to say that there were some lofty expectations for the title leading up to its release. Thankfully, Gilbert and his team have once again lived up to their reputations by delivering a fun and challenging adventure game.
The premise of The Cave is that for thousands, “nay, nay, tens of thousands of years” people have explored the deepest regions of the mysterious talking cave (yes,...
The premise of The Cave is that for thousands, “nay, nay, tens of thousands of years” people have explored the deepest regions of the mysterious talking cave (yes,...
- 1/28/2013
- by Justin Alderman
- We Got This Covered
Ron Gilbert's name has become synonymous with some of the most beloved games ever released. Games like Maniac Mansion, Monkey Island, Day of the Tentacle, and DeathSpank have all sprung forth from his creative brain, and onto the screen in a fantastic manner. His latest title, The Cave, follows suit, changing up the overall format that he is known for, and bringing his unique brand of puzzles and humor to a platforming game. Teaming up the fine folks at Double Fine Productions, The Cave is Gilbert's first game in twenty years where both he and industry legend Tim Shafer can find their names in the credits... so you know there's some interesting things abound.
The Cave is a story of, well, a talking cave that plays host to seven different adventurers as they search for their hearts' one, true desire. At the start of the game players chose three...
The Cave is a story of, well, a talking cave that plays host to seven different adventurers as they search for their hearts' one, true desire. At the start of the game players chose three...
- 1/24/2013
- by Jason Cipriano
- MTV Multiplayer
Nintendo adds new games and content to the Nintendo eShop for Wii U and 3Ds every week, and every week we grab all the info and put it right here, so you can stay up to speed on all of Nintendo's digital offerings.
If you own a Wii U there's something you need to do right now -- download "Balloon Fight." It's the game that inspired "Nintendo Land's" "Balloon Trip Breeze" and it's available for a mere 30 cents right now via the eShop. Double Fine's "The Cave" is also available for download now, and 3Ds owners have a new "Brain Age: Concentration Training" demo and more to check out. Head past the break for details!
From Nintendo:
30 Year Anniversary. 30 Days Limited Discount. 30 Cents.
To help celebrate the 30th anniversary of the Famicom (which was known as the Nes™ in the United States), Wii U™ owners can purchase one select Virtual...
If you own a Wii U there's something you need to do right now -- download "Balloon Fight." It's the game that inspired "Nintendo Land's" "Balloon Trip Breeze" and it's available for a mere 30 cents right now via the eShop. Double Fine's "The Cave" is also available for download now, and 3Ds owners have a new "Brain Age: Concentration Training" demo and more to check out. Head past the break for details!
From Nintendo:
30 Year Anniversary. 30 Days Limited Discount. 30 Cents.
To help celebrate the 30th anniversary of the Famicom (which was known as the Nes™ in the United States), Wii U™ owners can purchase one select Virtual...
- 1/24/2013
- by Don Hatfield
- MTV Multiplayer
I awaited Ron Gilbert’s The Cave with childlike glee. Adventure games have never really been my thing, but they were a staple in my adolescent gaming. That genre use to be everywhere and thanks to people like Ron Gilbert and friends at Double Fine (though Gilbert was not always with them), we had quality, humorous games coming down the pipe for many years. That’s still the case, but in a different manner these days. Double Fine’s recent titles are looked at like something to be revered rather than pioneers in the gaming industry. They are now the grandfathers of gaming who continue to put out quality products year after year. Sure, they are smaller now, but there is something truly special about the company.
The Cave is a Double Fine game created by Ron Gilbert. Gilbert is the man behind such games as Maniac Mansion and The Secret of Monkey Island.
The Cave is a Double Fine game created by Ron Gilbert. Gilbert is the man behind such games as Maniac Mansion and The Secret of Monkey Island.
- 1/24/2013
- by Jesse Bartel
- GeekTyrant
Ron Gilbert’s latest game, The Cave, has finally arrived on the PlayStation Network and Wii U eShop (the Xbla and PC/Mac versions will be available tomorrow). To help usher in the spelunking adventure game Double Fine has release the title’s launch trailer, which gives the talking cave one last chance to pitch its own game to us.
The trailer contains some new gameplay footage that we have not yet seen — along with some funny new dialog from the cave itself — so it is definitely worth taking the time to check out if you have not yet taken the plunge and purchased the title.
The Cave has players pick a team of three adventurers, from a group of seven, to explore the depths of the mysterious talking cave. The seven characters that players have to choose from are; The Hillbilly (who is searching the cave for his true...
The trailer contains some new gameplay footage that we have not yet seen — along with some funny new dialog from the cave itself — so it is definitely worth taking the time to check out if you have not yet taken the plunge and purchased the title.
The Cave has players pick a team of three adventurers, from a group of seven, to explore the depths of the mysterious talking cave. The seven characters that players have to choose from are; The Hillbilly (who is searching the cave for his true...
- 1/23/2013
- by Justin Alderman
- We Got This Covered
Enter the depths of a darkened cave, where you'll level up with your sweet, animated companions, and then don a mech suit to blow the invaders to hell.
I might be jumbling up this week's new games. Hit the jump to see what will be coming to your video game machines of choice.
Title: "Ni No Kuni: Wrath of the White Witch"
Platform(s): PS3
I worry my friendship with Jason Cipriano will be harmed when I finally get around to my review of "Ni No Kuni." What started as a sweetly engaging enough RPG has turned into a little bit of a laborious slog with a side of aesthetic/purpose mismatch.
The Level-5 developed RPG places you in the role of Oliver, a little boy from the town of Motor City transported to a fantasy world where he must help defeat a dark, heart-stealing djinn and the titular witch who employs him.
I might be jumbling up this week's new games. Hit the jump to see what will be coming to your video game machines of choice.
Title: "Ni No Kuni: Wrath of the White Witch"
Platform(s): PS3
I worry my friendship with Jason Cipriano will be harmed when I finally get around to my review of "Ni No Kuni." What started as a sweetly engaging enough RPG has turned into a little bit of a laborious slog with a side of aesthetic/purpose mismatch.
The Level-5 developed RPG places you in the role of Oliver, a little boy from the town of Motor City transported to a fantasy world where he must help defeat a dark, heart-stealing djinn and the titular witch who employs him.
- 1/22/2013
- by Charles Webb
- MTV Multiplayer
I sure hope you're to head into "The Cave." Sega recently revealed that Double Fine's action-adventure game will be heading to digital marketplaces, anxiously awaiting its addition to your download queue on the Xbox 360, PS3, Wii U and PC, next week.
Wii U and PlayStation 3 owners will be able to check it out first, as it's scheduled to show up on the eShop and PlayStation Network January 22nd. Their jealous friends hoping to play on Xbox 360 or PC will have t stick it out until the 23rd. Each version will cost a reasonable $15.
"The Cave" is the latest game from Ron Gilbert, the man behind "Monkey Island" and "Deathspank." It follows the story of seven characters (players will choose three to get things going) who have each embarked on a journey into the bowels of a deep, dark, talking cave for their own purposes. For instance, the Hillbilly is apparently looking for a lost love,...
Wii U and PlayStation 3 owners will be able to check it out first, as it's scheduled to show up on the eShop and PlayStation Network January 22nd. Their jealous friends hoping to play on Xbox 360 or PC will have t stick it out until the 23rd. Each version will cost a reasonable $15.
"The Cave" is the latest game from Ron Gilbert, the man behind "Monkey Island" and "Deathspank." It follows the story of seven characters (players will choose three to get things going) who have each embarked on a journey into the bowels of a deep, dark, talking cave for their own purposes. For instance, the Hillbilly is apparently looking for a lost love,...
- 1/16/2013
- by Don Hatfield
- MTV Multiplayer
The Cave is set for release on North America's Psn and Wii U's eShop on January 22 and will premiere on Europe's Psn, Steam and Xbox Live the following day.
Ron Gilbert, the man behind Monkey Island announced the news today via Twitter regarding the project which sees him team up with developer Double Fine.
The Cave will cost $14.99 (£9.99).
Check out the trailer below:
Speaking with Eurogamer, Gilbert also hinted at a possible mobile release in the future: "We are looking at touch-based platforms really, really closey.
"We haven't made a final call on it but I do most of gaming these days on my iPad and iPhone. Having it on those devices would be really, really great."
Source(s): Game Informer; Eurogamer
Game Newsthe Cavesegadouble Fine...
Ron Gilbert, the man behind Monkey Island announced the news today via Twitter regarding the project which sees him team up with developer Double Fine.
The Cave will cost $14.99 (£9.99).
Check out the trailer below:
Speaking with Eurogamer, Gilbert also hinted at a possible mobile release in the future: "We are looking at touch-based platforms really, really closey.
"We haven't made a final call on it but I do most of gaming these days on my iPad and iPhone. Having it on those devices would be really, really great."
Source(s): Game Informer; Eurogamer
Game Newsthe Cavesegadouble Fine...
- 1/15/2013
- by feeds@cinelinx.com (Joe )
- Cinelinx
By Joseph Leray
In today’s fast-paced world of ironic re-tweeting and punchline hashtags (#swag), how nice would it be to get back to our roots and insult people face to face? Why subtweet when you could just straight up tell your foes: “You make me want to puke”? Let Ron Gilbert do the heavy lifting for you.
Thankfully, the intrepid Karza Games have developed a browser-based insult swordfighting game from Monkey Islands 1 and 3, allowing you to learn and incorporate pirate-themed barbs into your everyday life. You’ll be telling people they fight like dairy farmers in no time.
The music and the chunky sprites are a nostalgic touch, and the game itself is pretty simple: challenge a few pirates to a duel, than learn new insults and their appropriate retorts. You can play with insults from Monkey Island 1, 3, or both. For my money, the insults from 1 are the better...
In today’s fast-paced world of ironic re-tweeting and punchline hashtags (#swag), how nice would it be to get back to our roots and insult people face to face? Why subtweet when you could just straight up tell your foes: “You make me want to puke”? Let Ron Gilbert do the heavy lifting for you.
Thankfully, the intrepid Karza Games have developed a browser-based insult swordfighting game from Monkey Islands 1 and 3, allowing you to learn and incorporate pirate-themed barbs into your everyday life. You’ll be telling people they fight like dairy farmers in no time.
The music and the chunky sprites are a nostalgic touch, and the game itself is pretty simple: challenge a few pirates to a duel, than learn new insults and their appropriate retorts. You can play with insults from Monkey Island 1, 3, or both. For my money, the insults from 1 are the better...
- 1/15/2013
- by MTV Video Games
- MTV Multiplayer
Sega and Double Fine announced today that Ron Gilbert (the creator of Monkey Island and Manic Mansion) will launch his latest game, The Cave, on January 22, 2013 on the PlayStation Network and Nintendo’s Wii U eShop for $14.99. Xbox 360 and PC/Mac gamers will be able to join in on all the spelunking fun the following day (January 23rd) for 1200 Microsoft Bucks and $14.99 on Steam.
If you have not been keeping up with our coverage of the upcoming game, The Cave has players pick a team of three adventurers from a group of seven different characters to explore the depths of a mysterious talking cave. Judging from the first and second character trailers, each of the playable adventurers has then own unique story and abilities. Considering that you can only take three of them down at one time, we are expecting that the game will require multiple playthroughs before you can...
If you have not been keeping up with our coverage of the upcoming game, The Cave has players pick a team of three adventurers from a group of seven different characters to explore the depths of a mysterious talking cave. Judging from the first and second character trailers, each of the playable adventurers has then own unique story and abilities. Considering that you can only take three of them down at one time, we are expecting that the game will require multiple playthroughs before you can...
- 1/15/2013
- by Justin Alderman
- We Got This Covered
Sega and Double Fine have released another trailer for Ron Gilbert’s The Cave, introducing the final set of playable characters in the game. While the first character trailer provided the back story for The Hillbilly, The Scientist, The Monk, and The Twins, the latest trailer is focused on the last three remaining characters and (oddly enough) The Twins… again.
The three new characters introduced by the “talking cave” in this trailer are; The Adventurer (she is looking for her lost companions and treasure), The Knight (he is on a quest to obtain a powerful sword), and The Time Traveler (she is trying to “write a wrong a million years in the making”).
The Cave is scheduled to launch on Xbox Live Arcade, the PlayStation Network, PC, and Wii U’s eShop sometime in January 2013. An exact release date has not yet been announced, but we will keep our ears...
The three new characters introduced by the “talking cave” in this trailer are; The Adventurer (she is looking for her lost companions and treasure), The Knight (he is on a quest to obtain a powerful sword), and The Time Traveler (she is trying to “write a wrong a million years in the making”).
The Cave is scheduled to launch on Xbox Live Arcade, the PlayStation Network, PC, and Wii U’s eShop sometime in January 2013. An exact release date has not yet been announced, but we will keep our ears...
- 12/29/2012
- by Justin Alderman
- We Got This Covered
Double Fine Productions and Sega have released the first character trailer for Ron Gilbert’s The Cave, introducing us to the game’s first set of playable characters.
Far from simply introducing The Hillbilly, The Scientist, The Monk, and The Twins, the trailer is packed with tons of new footage showing each character solving the adventure game’s environmental puzzles. Additionally, we find out that The Cave features a “talking cave” that is quite fond of throwing out the word “nay” and laughing maniacally at the prospect of murder.
With the first four of The Cave‘s protagonists now revealed, the next trailer should center around the three remaining playable characters; The Knight, The Adventurer, and The Time Traveler. We can only guess as to what they might be seeking in the cave’s depths.
The Cave is scheduled to launch on Xbox Live Arcade, the PlayStation Network, PC, and...
Far from simply introducing The Hillbilly, The Scientist, The Monk, and The Twins, the trailer is packed with tons of new footage showing each character solving the adventure game’s environmental puzzles. Additionally, we find out that The Cave features a “talking cave” that is quite fond of throwing out the word “nay” and laughing maniacally at the prospect of murder.
With the first four of The Cave‘s protagonists now revealed, the next trailer should center around the three remaining playable characters; The Knight, The Adventurer, and The Time Traveler. We can only guess as to what they might be seeking in the cave’s depths.
The Cave is scheduled to launch on Xbox Live Arcade, the PlayStation Network, PC, and...
- 12/2/2012
- by Justin Alderman
- We Got This Covered
Would you like to plumb the depths of Ron Gilbert's mysterious cave? Journey into the strange darkness of his bizarre crevice? Then look no further than this character trailer for the Sega-published release, which is hitting the 360, PS3, PC, and Wii U in January.
Back during a Q&A with fans earlier this month, Gilbert describes the game as about:
... a sentient talking cave that draws people to it so they can enter and hopefully discover something about themselves. Of course, we should all be careful what we ask about ourselves. We might not like what we find. As to why there is soda machines and dragons in the same game? Prove they didn’t exist at the same time. Exactly.
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Back during a Q&A with fans earlier this month, Gilbert describes the game as about:
... a sentient talking cave that draws people to it so they can enter and hopefully discover something about themselves. Of course, we should all be careful what we ask about ourselves. We might not like what we find. As to why there is soda machines and dragons in the same game? Prove they didn’t exist at the same time. Exactly.
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- 11/30/2012
- by Charles Webb
- MTV Multiplayer
Eurogamer is fast becoming one of the most popular gaming exhibitions for fans and media alike. What started as a small show as part of the London Games Festival in 2008, Eurogamer has grown rapidly in the last 4 years. This year, 50,000 gamers descended on Earl’s Court for 4 full days of gaming nirvana and with upcoming monster titles such as Halo 4, Black Ops 2 and Tomb Raider playable for the first time, it’s no wonder Eurogamer is garnering a reputation as one of the best gaming events in the calender year. Oh, and the possibility of playing a little white box called the Wii U also helped proceedings. It’s an event run by fans for the fans and its shows, with excellent access to not only every title coming between now and Christmas, but developer sessions, Q&As and industry guidance talks. Metal Gear Solid mastermind Hideo Kojima and Fable...
- 10/12/2012
- by Barry O' Halloran
- Obsessed with Film
Like it or not, video game companies are in business to make money, and in order to do so, they need to stay on top of, and react to an ever-changing market. Over the last few years mobile games have come into their own since the introduction of the iPhone and Android devices, turning phones into viable gaming devices, and expanding the possibilities for game developers. One company that is looking to explore mobile games as their sole avenue of revenue is Vancouver, British Columbia-based Hothead Games.
Formerly a console-only developer, best known for their Xbla like The Maw, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1 and Episode 2, and Ron Gilbert's Deathspank games, Hothead have shifted all of their attention to the growing mobile market, leaving their console experience behind them. We dug into some of the changes, and the reasons behind them with Hothead's Director of Marketing,...
Formerly a console-only developer, best known for their Xbla like The Maw, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1 and Episode 2, and Ron Gilbert's Deathspank games, Hothead have shifted all of their attention to the growing mobile market, leaving their console experience behind them. We dug into some of the changes, and the reasons behind them with Hothead's Director of Marketing,...
- 10/5/2012
- by Jason Cipriano
- MTV Multiplayer
Speaking during a demo for Ron Gilbert’s upcoming adventure game The Cave, a Double Fine representative told Joystiq that the title will be released on Nintendo’s Wii U eShop, in addition to the previously announced digital platforms; Xbla, Psn, and PC.
The Cave was not shown running on the Wii U, so it’s currently unknown if there will have any platform specific differences on the Nintendo version of the game.
If you have not been keeping up with the title, The Cave starts by having players pick three characters from a cast of seven (The Twins, The Knight, The Scientist, The Adventurer, The Time Traveler, The Hillbilly, and The Monk). Each character has their own unique abilities, and players will need to switch between the three they picked in order to solve the game’s 2D puzzles, and progress through the adventure.
Check out The Cave‘s announcement trailer below,...
The Cave was not shown running on the Wii U, so it’s currently unknown if there will have any platform specific differences on the Nintendo version of the game.
If you have not been keeping up with the title, The Cave starts by having players pick three characters from a cast of seven (The Twins, The Knight, The Scientist, The Adventurer, The Time Traveler, The Hillbilly, and The Monk). Each character has their own unique abilities, and players will need to switch between the three they picked in order to solve the game’s 2D puzzles, and progress through the adventure.
Check out The Cave‘s announcement trailer below,...
- 9/3/2012
- by Justin Alderman
- We Got This Covered
Before sitting down with a very early build of The Cave, the most I had heard about the game was that it was being developed by Ron Gilbert, the creator of such incredible adventure games like Maniac Mansion and the Monkey Island series. That was about it. Being a gamer who cut his teeth with the original Nes, Maniac Mansion is the game that introduced me to what would become a love for click-and-point adventures. The Cave was shown off at E3 this year but it didn't really hit major on a lot of radars. Most gaming sites stuck to either posting stories about how the world was disappointed in the show or how the market is saturated with shooters.
I really wished they wouldn't have wasted my time with such editorials. Instead of whining about the “Fps'ing” of every game ever, I wish they would have spent more time...
I really wished they wouldn't have wasted my time with such editorials. Instead of whining about the “Fps'ing” of every game ever, I wish they would have spent more time...
- 7/15/2012
- by Eric Godfrey
- JustPressPlay.net
Ron Gilbert, the developer who gave the world some of the greatest adventure games of all time still has a special place in his heart for Monkey Island. Unfortunately, he doesn’t have the rights. While Ron is busy putting the final touches on his new Double Fine game, The Cave, he found a few minutes to talk with IGN about the possibility of returning to one of the most beloved adventure game franchises of all time:
“I’d really love to make Monkey Island 3. Unfortunately, I don’t own the rights to that. That all belongs to LucasArts. Even if I started a Kickstarter and I raised like 30 million dollars, I really don’t think LucasArts would sell it.”
Even though we may never get to send Guybrush Threepwood on another fantastic voyage, GIlbert doesn’t believe that the adventure game genre is going anywhere anytime soon. Gilbert said...
“I’d really love to make Monkey Island 3. Unfortunately, I don’t own the rights to that. That all belongs to LucasArts. Even if I started a Kickstarter and I raised like 30 million dollars, I really don’t think LucasArts would sell it.”
Even though we may never get to send Guybrush Threepwood on another fantastic voyage, GIlbert doesn’t believe that the adventure game genre is going anywhere anytime soon. Gilbert said...
- 7/5/2012
- by Andrew Esposito
- Obsessed with Film
By Jeffrey Matulef
What's this? A release date pushed forward? Did they not get the memo that all games ever must be pushed back into 2013?
Developer Zeboyd Games is bucking this trend by scooting the release of the long-awaited follow-up to Penny Arcade's On the Rain-Slick Precipice of Darkness 2 from July to June 25th. "The game is done so why wait that long?" Said Zeboyd on the company blog.
While the first two chapters were developed by Hothead Games in conjunction with Monkey Island creator Ron Gilbert, this third installment is an indie affair headed by Cthulhu Saves the World developer Zeboyd Games. The indie developer will be making the fourth chapter in the series as well.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3 will be released on Xblig, iOS devices, and Android, with a Mac version to follow. It will cost 400 Microsoft points/$5. As an added bonus, those...
What's this? A release date pushed forward? Did they not get the memo that all games ever must be pushed back into 2013?
Developer Zeboyd Games is bucking this trend by scooting the release of the long-awaited follow-up to Penny Arcade's On the Rain-Slick Precipice of Darkness 2 from July to June 25th. "The game is done so why wait that long?" Said Zeboyd on the company blog.
While the first two chapters were developed by Hothead Games in conjunction with Monkey Island creator Ron Gilbert, this third installment is an indie affair headed by Cthulhu Saves the World developer Zeboyd Games. The indie developer will be making the fourth chapter in the series as well.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3 will be released on Xblig, iOS devices, and Android, with a Mac version to follow. It will cost 400 Microsoft points/$5. As an added bonus, those...
- 6/14/2012
- by MTV Video Games
- MTV Multiplayer
Ron Gilbert's new spelunking adventure game is coming to PC's and consoles in early 2013.
The side-scrolling adventure game hopes to mix that Maniac Mansion vibe in a subterranean (and other) settings next year. And that makes sense because the mastermind behind the game is Ron Gilbert, whose last project was the downloadable action-rpg Deathspank. The Cave will be more in Gilbert's wheelhouse, having served as a designer and writer on the likes of Tales of Monkey Island and recently Penny Arcade Adventures.
Like that venerable classic Maniac Mansion, in The Cave, you'll select three playable characters to help you navigate the game's sure to be perilous (and possibly stocked with odd things) locations.
Here's the typically goofy, enigmatic synopsis from the Double Fine team:
If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then Amazed. And then disappointed again,...
The side-scrolling adventure game hopes to mix that Maniac Mansion vibe in a subterranean (and other) settings next year. And that makes sense because the mastermind behind the game is Ron Gilbert, whose last project was the downloadable action-rpg Deathspank. The Cave will be more in Gilbert's wheelhouse, having served as a designer and writer on the likes of Tales of Monkey Island and recently Penny Arcade Adventures.
Like that venerable classic Maniac Mansion, in The Cave, you'll select three playable characters to help you navigate the game's sure to be perilous (and possibly stocked with odd things) locations.
Here's the typically goofy, enigmatic synopsis from the Double Fine team:
If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then Amazed. And then disappointed again,...
- 5/24/2012
- by Charles Webb
- MTV Multiplayer
The new gestural control device for PCs promises to track movement within 1/100th of a millimeter, provide more accurate pointing and shooting at your monitor.
The device, which is up for preorder now, aims to replace mouse controls on PCs with what its developers estimate is something like 200 times the accuracy of comparable products on the market. The Leap device "creates a 3D interaction space of 8 cubic feet to precisely interact with and control software on your laptop or desktop," albeit without the benefit of a forward-facing camera or traditional infrared input. According to the About page for the device, setup simply entails a quick software stall and then a single wave to calibrate it, and the Leap simply plugs in using a standard Usb port.
The device's Sdk is available now for any budding developers out there who'd like to create tools and applications for the device which measure...
The device, which is up for preorder now, aims to replace mouse controls on PCs with what its developers estimate is something like 200 times the accuracy of comparable products on the market. The Leap device "creates a 3D interaction space of 8 cubic feet to precisely interact with and control software on your laptop or desktop," albeit without the benefit of a forward-facing camera or traditional infrared input. According to the About page for the device, setup simply entails a quick software stall and then a single wave to calibrate it, and the Leap simply plugs in using a standard Usb port.
The device's Sdk is available now for any budding developers out there who'd like to create tools and applications for the device which measure...
- 5/21/2012
- by Charles Webb
- MTV Multiplayer
By Jeffrey Matulef
Monkey Island creator Ron Gilbert has begun revealing a new character a day from his unannounced upcoming game at Double Fine Productions (Brutal Legend, Psychonauts) at his blog, Grumpy Gamer.
Here's what we've seen of the cast list so far:
The scientist; a woman wearing over-sized red horn-rimmed glasses and a labcoat. The Adventurer; a blonde woman in a fighter pilot getup. The Time Traveller; a woman with a glowing blue Geordi La Forge-esque visor with matching bracelets and a helmet. The Hillbilly; a bearded sparse-toothed yokel in a tattered straw hat. The monk; A man in a red toga whose shaved head and shifty eyes seem all kinds of suspicious.
Additionally, a piece of concept art was sent to Joystiq in the form of a puzzle, along with a spooky skeletal version of Double Fine's already demented Siamese-twin logo.
Whatever this new game it, it appears...
Monkey Island creator Ron Gilbert has begun revealing a new character a day from his unannounced upcoming game at Double Fine Productions (Brutal Legend, Psychonauts) at his blog, Grumpy Gamer.
Here's what we've seen of the cast list so far:
The scientist; a woman wearing over-sized red horn-rimmed glasses and a labcoat. The Adventurer; a blonde woman in a fighter pilot getup. The Time Traveller; a woman with a glowing blue Geordi La Forge-esque visor with matching bracelets and a helmet. The Hillbilly; a bearded sparse-toothed yokel in a tattered straw hat. The monk; A man in a red toga whose shaved head and shifty eyes seem all kinds of suspicious.
Additionally, a piece of concept art was sent to Joystiq in the form of a puzzle, along with a spooky skeletal version of Double Fine's already demented Siamese-twin logo.
Whatever this new game it, it appears...
- 5/21/2012
- by MTV Video Games
- MTV Multiplayer
Double Fine has announced platforms for its tentatively titled Double Fine Adventure. Tim Schafer announced in a video that due to the success of the game's Kickstarter campaign, it will be available on PC, Mac, Linux, iOS and Android. It will also feature full voice acting in English, along with localized text in English, French, Italian, German and Spanish. Double Fine Adventure is a collaboration between Double Fine's Tim Schafer and developer Ron Gilbert on a new retro-styled point-and-click adventure game. The two worked together on classic games such as Maniac Mansion, Day of the Tentacle and the Monkey Island series. Double Fine Adventure is being funded through Kickstarter, (more)...
- 2/16/2012
- by By Scott Nichols
- Digital Spy
Double Fine has set new records on Kickstarter with its Double Fine Adventure funding project. Kickstarter revealed on Twitter today that the project has set new records for both most funds raised in 24 hours and highest number of supporters. It reached these records after being up on the site for only 15 hours. The project, which launched yesterday, will fund a new retro-styled point-and-click adventure game by Maniac Mansion and Monkey Island creators Tim Schafer and Ron Gilbert. Double Fine achieved its goal of $$400,000 (£252,942) within eight hours, and continues to gain support. It currently has raised $$818,037 (£516,823) with over 20,000 backers and 33 days remaining to receive donations. Schafer announced that the extra money will be used to translate the game into other languages and consider other platforms. (more)...
- 2/9/2012
- by By Scott Nichols
- Digital Spy
Double Fine has announced a new adventure game and is currently seeking funding for it through Kickstarter. The title, currently called Double Fine Adventure, will see a collaboration between Double Fine's Tim Schafer and developer Ron Gilbert on a new retro-styled point-and-click adventure game. The two worked together on classic games such as Maniac Mansion, Day of the Tentacle and the Monkey Island series. Double Fine has achieved its goal of $$400,000 (£252,942) in less than 12 hours thanks to contributions from over 9,000 backers. Funds will continue to be accepted, with Schafer announcing that the extra money will be used to translate the game into other languages and consider other platforms. "All the money goes into making the game and (more)...
- 2/9/2012
- by By Scott Nichols
- Digital Spy
When DeathSpank first arrived in Xbox Live download queues, it was a refreshing reminder that videogames can occasionally crack not-terrible jokes. But with its novelty and the Ron Gilbert (Monkey Island, Maniac Mansion) pedigree now long gone, The Baconing is simply a third, sizzling slice of meta goofing wrapped around a hack ’n’ slash filet that’s gone a bit off. By unwisely donning all the thongs of virtue at once in the second DeathSpank game, DeathSpank summoned a villainous anti-Spank, who’s wreaking incredible destruction across Spanklandia, while also being almost entirely absent until the final two minutes of ...
- 9/19/2011
- avclub.com
Earlier today, we told you about a new release coming from Hothead Games which would be set in the universe of "The Hitchhikers Guide to The Galaxy." The announcement was perfectly timed for Towel Day, an international event in which fans of Douglas Adams carry around a towel to show their love of the late, great author. Seems that Hothead wasn't done yet. The company has another game coming this summer which heralds the return of one of their most well-known franchises. Yes, "DeathSpank: The Baconing" is on the way.
An early version of the press release announcement was posted by Kotaku, detailing some of the finer points of the next "DeathSpank" installment.
In addition to franchise standards like a bunch of new bosses, new weapons and a new sidekick (Bob from Marketing), the release promised "countless gameplay improvements to the combat system" and an epic quest which involves collecting...
An early version of the press release announcement was posted by Kotaku, detailing some of the finer points of the next "DeathSpank" installment.
In addition to franchise standards like a bunch of new bosses, new weapons and a new sidekick (Bob from Marketing), the release promised "countless gameplay improvements to the combat system" and an epic quest which involves collecting...
- 5/25/2011
- by Russ Frushtick
- MTV Multiplayer
Before he dabbled with Source Code for his latest project Duncan Jones directed a sublime sci-fi movie Moon, I’m sure you’ve heard of it.
The film’s existential themes and measured narrative pacing in no way lend themselves to a money spinning video game conversion for the XBox 360 or PS3, which makes this imagined adaptation all the more perfect.
If you grew up near a computer in the late eighties and early nineties you’ll probably be familiar with LucasArts’ graphical adventure, with Loom, The Dig and the first two Monkey Island games being the prime examples. Now a PC gamer, animator and graphic artist has taken Moon and imagined would it have looked like if it was given the LucasArts treatment.
The ever excellent Man Made Movies blog did the hard work and found this on Mads Johansen’s blog, and I share his excitement for this never to be seen project.
The film’s existential themes and measured narrative pacing in no way lend themselves to a money spinning video game conversion for the XBox 360 or PS3, which makes this imagined adaptation all the more perfect.
If you grew up near a computer in the late eighties and early nineties you’ll probably be familiar with LucasArts’ graphical adventure, with Loom, The Dig and the first two Monkey Island games being the prime examples. Now a PC gamer, animator and graphic artist has taken Moon and imagined would it have looked like if it was given the LucasArts treatment.
The ever excellent Man Made Movies blog did the hard work and found this on Mads Johansen’s blog, and I share his excitement for this never to be seen project.
- 3/21/2011
- by Jon Lyus
- HeyUGuys.co.uk
One of our favorite collective pastimes as gamers is looking back on all of the great stuff we played in the before time, when "joystick" referred to the thing sticking out of the machine you shoved your quarters into. This year's Game Developer's Conference, which goes down in San Francisco between February 28 and March 4, will pay particular attention to that facet of our shared experience with 11 developer-hosted "classic" postmortems.
The idea is to put the developer of each of the 11 featured titles onto a stage and have him -- they're all dudes -- take questions on their work from the gathered attendees. It's a pretty all star lineup that the Gdc planners have put together, including several of the show's own past (and present) Lifetime Achievement Award winners. For those of us who won't be able to make it to San Francisco, the 11 lectures will be filmed and made available...
The idea is to put the developer of each of the 11 featured titles onto a stage and have him -- they're all dudes -- take questions on their work from the gathered attendees. It's a pretty all star lineup that the Gdc planners have put together, including several of the show's own past (and present) Lifetime Achievement Award winners. For those of us who won't be able to make it to San Francisco, the 11 lectures will be filmed and made available...
- 1/20/2011
- by Adam Rosenberg
- MTV Multiplayer
What if Steven Spielberg, George Lucas, Francis Ford Coppola, Ron Howard, Quentin Tarantino, Brad Bird and Sofia Coppola converged on a convention center to lecture on their masterpieces? That will probably never happen, but the video game equivalent will. At this year's Game Developers Conference, the creators of "Pac-Man", "Prince of Persia", "Doom" and more will deliver postmortems to their fans and friends, colleagues and co-workers. Here's a complete list of the speakers:
Jordan Mechner, "Prince of Persia"
Toru Iwatani, "Pac-Man'
David Braben, "Elite"
Erich Chahi, "AnotherWorld"/"Out of This World'
Mark Cerny, "Marble Madness"
John Romero, "Doom'
David Crane, "Pitfall!"
Jason Kapalka, "Bejeweled"
Peter Molyneux, "Populous"
Will Wright, "Raid on Bungeling Bay"
Ron Gilbert, "Maniac Mansion"
The conference runs from February 28th to March 4th, 2011 at the Moscone Center in San Francisco, California. You can register to attend -- there's a fee -- or you can watch...
Jordan Mechner, "Prince of Persia"
Toru Iwatani, "Pac-Man'
David Braben, "Elite"
Erich Chahi, "AnotherWorld"/"Out of This World'
Mark Cerny, "Marble Madness"
John Romero, "Doom'
David Crane, "Pitfall!"
Jason Kapalka, "Bejeweled"
Peter Molyneux, "Populous"
Will Wright, "Raid on Bungeling Bay"
Ron Gilbert, "Maniac Mansion"
The conference runs from February 28th to March 4th, 2011 at the Moscone Center in San Francisco, California. You can register to attend -- there's a fee -- or you can watch...
- 1/20/2011
- by Chris Plante
- ifc.com
On the heels of the new "DeathSpank" sequel's release for the Xbox 360 and PlayStation 3, EA has opted to break the original game out for PC and Mac users as well. Pre-orders will be taken and come with a 10% discount over Steam, and even more discounting will be made available if you buy it bundled with "Shank."
"Bringing the game to PC and Mac was a direct response to the repeated requests by our fans and we are thrilled that 'DeathSpank' has become so popular and such a phenomenon, ensuring that we can fulfill those requests," Hothead Games director of game development Vlad Ceraldi said in a press release. "The humor, story and core gameplay elements in 'DeathSpank' were all inspired by some of our favorite PC games."
Without any discounts, the game will cost you $15, which is the going rate for a "DeathSpank" game on consoles these days already.
If...
"Bringing the game to PC and Mac was a direct response to the repeated requests by our fans and we are thrilled that 'DeathSpank' has become so popular and such a phenomenon, ensuring that we can fulfill those requests," Hothead Games director of game development Vlad Ceraldi said in a press release. "The humor, story and core gameplay elements in 'DeathSpank' were all inspired by some of our favorite PC games."
Without any discounts, the game will cost you $15, which is the going rate for a "DeathSpank" game on consoles these days already.
If...
- 10/6/2010
- by Brian Warmoth
- MTV Multiplayer
What's more exciting than playing the highly anticipated follow-up to LucasArts' popular video game title, Star Wars: The Force Unleashed? Playing the game using another LucasArts character from a completely different world: Guybrush Threepwood.
Guybrush will apparently be available in Star Wars: The Force Unleashed II as an unlockable and fully playable character, and there's pictures to prove it! The amusing announcement was made on the game's official Facebook page, though it is still unclear whether or not once you do figure out how to unlock the often goofy Guybrush, if you'll be able to play through the entire campaign with him.
Be sure to dust off your Monkey Kombat skills, and click on over to the other side to check out two images featuring Guybrush Threepwood in full Jedi gear.
Threepwood comes from the beloved Monkey Island series of games, a fun and often hilarious collection of point-and-click adventures involving pirates,...
Guybrush will apparently be available in Star Wars: The Force Unleashed II as an unlockable and fully playable character, and there's pictures to prove it! The amusing announcement was made on the game's official Facebook page, though it is still unclear whether or not once you do figure out how to unlock the often goofy Guybrush, if you'll be able to play through the entire campaign with him.
Be sure to dust off your Monkey Kombat skills, and click on over to the other side to check out two images featuring Guybrush Threepwood in full Jedi gear.
Threepwood comes from the beloved Monkey Island series of games, a fun and often hilarious collection of point-and-click adventures involving pirates,...
- 9/29/2010
- by The Movie God
- Geeks of Doom
If you happened to hear a squeal this morning, it was likely emitted from a fan of classic Lucasarts adventure games. Only a few short hours ago, news broke that Lucasarts vets Tim Schafer and Ron Gilbert would be working together again under Schafer’s own Double Fine Productions.
The duo first worked together on Gilbert’s Monkey Island for Lucasarts (the called Lucasfilm Games). They each went on to make a good name for themselves within point-and-click adventure genre (Schafer outside of it too). In a freshly posted interview with Kotaku, Gilbert wouldn’t comment on whether or not the first fruits of his new relationship with Schafer and Double Fine would be an adventure game but did say "fans of those old adventure games will like it."
The sequel to the Gilbert-created DeathSpank is now out on Playstation Network and the Xbox Live Marketplace. For a taste of what’s to come,...
The duo first worked together on Gilbert’s Monkey Island for Lucasarts (the called Lucasfilm Games). They each went on to make a good name for themselves within point-and-click adventure genre (Schafer outside of it too). In a freshly posted interview with Kotaku, Gilbert wouldn’t comment on whether or not the first fruits of his new relationship with Schafer and Double Fine would be an adventure game but did say "fans of those old adventure games will like it."
The sequel to the Gilbert-created DeathSpank is now out on Playstation Network and the Xbox Live Marketplace. For a taste of what’s to come,...
- 9/27/2010
- by Wejo
- GeekTyrant
Principal photography has now started on "The Moth Diaries", a Canada-Ireland co-production, lensing in Montreal, starring Lily Cole, Sarah Gadon, Sarah Bolger and Scott Speedman.
The 'gothic horror' feature, written/directed by Canadian Mary Harron ("Notorious Bettie Page"), is based on the novel of the same title, written by author Rachel Klein.
Shooting of the film continues until October 8.
"...At 'Brangwyn', an elite girls boarding school, 'Rebecca' (Bolger), begins her junior year hoping for a fresh start. From the outset her friendship with sunny, innocent 'Lucy' (Gadon) is shattered by the arrival of 'Ernessa' (Cole), a mysterious, girl from Europe. As her friendship with Lucy slips away, Rebecca develops a crush on her handsome English professor, 'Mr. Davies' (Speedman), who is teaching a course on supernatural fiction...the supernatural elements in 'The Moth Diaries' are rooted in the real experience of a young girl faced with her emerging...
The 'gothic horror' feature, written/directed by Canadian Mary Harron ("Notorious Bettie Page"), is based on the novel of the same title, written by author Rachel Klein.
Shooting of the film continues until October 8.
"...At 'Brangwyn', an elite girls boarding school, 'Rebecca' (Bolger), begins her junior year hoping for a fresh start. From the outset her friendship with sunny, innocent 'Lucy' (Gadon) is shattered by the arrival of 'Ernessa' (Cole), a mysterious, girl from Europe. As her friendship with Lucy slips away, Rebecca develops a crush on her handsome English professor, 'Mr. Davies' (Speedman), who is teaching a course on supernatural fiction...the supernatural elements in 'The Moth Diaries' are rooted in the real experience of a young girl faced with her emerging...
- 9/12/2010
- by Michael Stevens
- SneakPeek
The Moth Diaries commenced principal photography on the official Canada-Ireland co-production on August 31 on location in and around Montreal. The gothic horror feature film written and directed by Mary Harron is based on the cult novel of the same name written by Rachel Klein. The motion picture stars Lily Cole, Sarah Gadon, Sarah Bolger and Scott Speedman. Production continues until October 8.
At Brangwyn, an elite girls’ boarding school, Rebecca (Sarah Bolger), a young girl haunted by her father’s suicide, begins her junior year hoping for a fresh start. From the outset, her friendship with sunny, innocent Lucy (Sarah Gadon) is shattered by the arrival of Ernessa (Lily Cole), a mysterious, dark and beautiful girl from Europe. As her friendship with Lucy slips away, Rebecca develops a crush on her handsome English professor, Mr. Davies (Scott Speedman), who is teaching a course on supernatural fiction.
The supernatural elements in The Moth Diaries...
At Brangwyn, an elite girls’ boarding school, Rebecca (Sarah Bolger), a young girl haunted by her father’s suicide, begins her junior year hoping for a fresh start. From the outset, her friendship with sunny, innocent Lucy (Sarah Gadon) is shattered by the arrival of Ernessa (Lily Cole), a mysterious, dark and beautiful girl from Europe. As her friendship with Lucy slips away, Rebecca develops a crush on her handsome English professor, Mr. Davies (Scott Speedman), who is teaching a course on supernatural fiction.
The supernatural elements in The Moth Diaries...
- 9/9/2010
- by Allan Ford
- Filmofilia
Toronto – Scott Speedman, Lily Cole, Sarah Gadon and Sarah Bolger have flown into "The Moth Diaries," by director Mary Harron ("American Psycho").
The Canadian-Irish co-production, a gothic horror pic based on the Rachel Klein's novel of the same name, is shooting in and around Montreal until Oct. 8.
Bolger is to play a young girl in an elite boarding school who befriends two fellow students, played by Gadon and Cole, while developing a crush on her English professor (Speedman).
The film's producers are Sandra Cunningham of Strada Films, Karine Martin of Mediamax, and David Collins of Irish production company Samson Films.
Ronald Gilbert of Mediamax is the co-producer.
Executive producers are Edward R. Pressman of Edward R. Pressman Film, Jean-Francois Doray and Louis-Simon Menard of Mediabiz International.
The Canadian-Irish co-production, a gothic horror pic based on the Rachel Klein's novel of the same name, is shooting in and around Montreal until Oct. 8.
Bolger is to play a young girl in an elite boarding school who befriends two fellow students, played by Gadon and Cole, while developing a crush on her English professor (Speedman).
The film's producers are Sandra Cunningham of Strada Films, Karine Martin of Mediamax, and David Collins of Irish production company Samson Films.
Ronald Gilbert of Mediamax is the co-producer.
Executive producers are Edward R. Pressman of Edward R. Pressman Film, Jean-Francois Doray and Louis-Simon Menard of Mediabiz International.
- 9/9/2010
- by By Etan Vlessing
- The Hollywood Reporter - Movie News
Developer: Hothead Games Publisher: Electronic Arts Platforms: Xbla, Psn As punishing as its name implies Equipped with an insatiable appetite for justice, and a booming voice paired with comic timing that injects urgency into the most throwaway of lines (“Greetings, taco wench!”), DeathSpank stands as game-designer Ron Gilbert’s first original creation since the Monkey Island series. DeathSpank is also pretty much The Tick, only clad in stat-increasing armor. Unfortunately, the rest of DeathSpank is just as disappointingly familiar—a Diablo clone with snappy writing is still just a Diablo clone. The heroic DeathSpank is on a quest to retrieve a MacGuffin...
- 8/2/2010
- Pastemagazine.com
Deathspank, the latest creation from the mind of Monkey Island's Ron Gilbert, will be released next week as a downloadable game on the Playstation Network and Xbox Live by Electronic Arts. You may now browse the game's official website at DeathSpank.com.
Electronic Arts and developer Hothead Games sollicited a note from Deathspank himself to tell the world about the new website. Due to it's hilarity, I decided to post it verbatim.
Greetings Citizen!
You clearly are a loyal supporter of justice and justice-related entertainment (I can see that from here), so prepare to be rewarded!
I, DeathSpank, am bringing the fight against evil to PlayStation Network and Xbox Live Arcade this month, and to celebrate I am opening the doors to my minty-fresh website:
www.deathspank.com
Go now to www.deathspank.com to join the struggle against evil and boredom! Go early, go often! Go too often! Neglect your family and friends,...
Electronic Arts and developer Hothead Games sollicited a note from Deathspank himself to tell the world about the new website. Due to it's hilarity, I decided to post it verbatim.
Greetings Citizen!
You clearly are a loyal supporter of justice and justice-related entertainment (I can see that from here), so prepare to be rewarded!
I, DeathSpank, am bringing the fight against evil to PlayStation Network and Xbox Live Arcade this month, and to celebrate I am opening the doors to my minty-fresh website:
www.deathspank.com
Go now to www.deathspank.com to join the struggle against evil and boredom! Go early, go often! Go too often! Neglect your family and friends,...
- 7/9/2010
- by Wejo
- GeekTyrant
Hothead Studios, the group that is probably best known for their episodic Penny Arcade Adventures series, has finally given us release details for their new humorous hack n’ slash adventure DeathSpank. The game is due for a July 13th release for the Psn, while the Xbla version is set for the day after on the 14th.
The series’ creator and Hothead Studios’ Creative Director Ron Gilbert made adventure gaming history with his rollicking pirate epic The Secret of Monkey Island (although my personal favorite in the series is Curse of Monkey Island which was developed after Gilbert left) for LucasArts. In my book that’s all the cred you need for me to spend my hard earned pay.
Speaking of pay, the game is set for a pretty low asking price of $15 for the full chicken bashing, monster thrashing adventure. Check out this trailer [HD]:
I think the game looks...
The series’ creator and Hothead Studios’ Creative Director Ron Gilbert made adventure gaming history with his rollicking pirate epic The Secret of Monkey Island (although my personal favorite in the series is Curse of Monkey Island which was developed after Gilbert left) for LucasArts. In my book that’s all the cred you need for me to spend my hard earned pay.
Speaking of pay, the game is set for a pretty low asking price of $15 for the full chicken bashing, monster thrashing adventure. Check out this trailer [HD]:
I think the game looks...
- 6/23/2010
- by Joey Victorio
- GameRant
My love of action RPGs basically knows no bounds, and when you toss in the magical wit of a man named Ron Gilbert (of "Monkey Island" fame), you're dealing with something positively detrimental to my social schedule. Such is "DeathSpank," from Hothead Games, which is coming to Xbla and Psn in July.
It'd probably be a bit of a disservice to describe "DeathSpank" as an RPG for dummies, though it does take out a lot of the required math and min/max calculations often required for this sort of game. Instead of stats, players pick "cards" every time they level up. One card might increase your run speed by 10%, another might increase your total melee damage output. You can have six cards active at any given time, and repeat cards will overwrite lesser ones (for example, a card that increases your run speed by 20%). That's all the leveling you have to worry about.
It'd probably be a bit of a disservice to describe "DeathSpank" as an RPG for dummies, though it does take out a lot of the required math and min/max calculations often required for this sort of game. Instead of stats, players pick "cards" every time they level up. One card might increase your run speed by 10%, another might increase your total melee damage output. You can have six cards active at any given time, and repeat cards will overwrite lesser ones (for example, a card that increases your run speed by 20%). That's all the leveling you have to worry about.
- 6/22/2010
- by Russ Frushtick
- MTV Multiplayer
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