8/10
Not a bad release game, but not the best Zelda title.
27 February 2007
Warning: Spoilers
I got Twilight Princess on launch day and have been trundling through it ever since. Now having finished it I feel it's the right time to say what I thought of the game.

You play Link, a simple boy from Faron Wood's. On your way to deliver a present to the castle you are pulled through into a dark, twilight world. Transformed into a wolf you find yourself at the mercy of Midna, a cryptic being who seems to know a lot about what's happening. You now have to battle through the usual dungeons trying to restore the world to order.

I loved OoT, the first Zelda game for the N64 about eight years ago now and seeing a Zelda game available on launch of the Wii I decided I should get it. There are a few problems with the game for me. The look is very last generation. It isn't a dramatic improvement on the OoT. Also having an Xbox360 I'm used to brilliant colours and great resolution. Here things are muted and slightly soft-focus. The controls are also not very responsive. The Wii remote is supposed to make you feel part of the game, but for me it was distracting. I ended up buying the Game Cube Twilight Princess in the end and then playing the game on the standard controller which was vastly better.

There are the ever present 'puzzles' and monsters you'll have seen in any previous Zelda games. Mid- and end-of-level bosses all have the usual weak spot you need to find and attack. Keys for dungeons need to be sought out.

What makes this better than a standard platform game is the scope of the world. Maybe this Zelda game is a bit more focused and you're channelled into completing tasks rather than being free to just wander and take in the sites, but there are so many things to see.

So, the Wii controls are bad, but the game pulls it back by being everything I'd hoped for in a Zelda game.
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