DmC: Devil May Cry (2013 Video Game)
9/10
People hate change, despite the game being amazing
18 December 2015
I have absolutely no idea why more people haven't stepped forward to support this game. The thing about reboots and remakes is people immediately hate them because they're unable to let go of the originals. Reboots serve to bring a new vision forward instead of creating yet another sequel that would disappoint people anyway because it "lacks this" or "lacks that" that was present in the original. So much unnecessary complaining. And then it puts other people off from playing what might just be a terrific game. Take for example the Tomb Raider reboot series. It FAR surpasses the original series. Now take the Resident evil game series that has disappointed fans over and over again by growing further and further away from its roots and becoming an action shooter. I personally don't see anything wrong with that since it is made up for with the Revelations spin-off games, but my point is, Capcom would be better off to do a reboot than make another sequel, because the direction they have taken isn't working in their favor anymore. But let me get to this game, and why I feel that it should be played and appreciated. First, the new Dante is an instant winner. He's snarky, foul-mouthed, confident and looks pretty damn good with and without his shirt on. I might stand alone on this, but I actually prefer the new, younger Dante. The combat is as shallow or layered as you want it to be, with dozens upon dozens of different combo techniques for you to discover and become an unstoppable force or you could just mash the slash over and over and not get the full experience. The traversal and platforming is decent although a tad unfair in certain spots. The world of limbo is hellish and unique, especially an entire section where you traverse a massive nightclub in limbo or a mirrored upside down cityscape. The soundtrack pumps life and energy into every battle and action-filled cutscene, especially during the final boss battles. Speaking of boss battles, they are complex but not too complex, each one having its weak spots that higher difficulties demand you to find. The bosses themselves are well designed and there is a beauty in their grotesque appearance. The dialogue and voice acting is sharp, witty and often hilarious and adds a level of depth and a sense of humor to what might have been dull and uninteresting characters. The plot itself is surprisingly intricate for a Capcom game, with cutscenes that drive the story forward and flesh Dante out instead of merely serving to bring you to the next battle. The difficulty isn't as extreme as other Devil May Cry games and makes it more accessible to people who play rather for fun rather than a challenge. However, the higher difficulties do serve to satisfy those who seek them. All in all, DmC is a more than worthy reboot to a franchise that deserved one, and I stand behind the new Dante and hope to see more of him in a sequel. If any game deserves one, this is it.
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