On the continent of Marquet, strangers traveling in the capital city of Jrusar, are thrown together in battle and are thereafter approached about working together for a mysterious benefactor.
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross.
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences.
Our heroes gather in the afterglow of a successful mission for vengeance, seeking to know more about each other, and the many mysteries that permeate the streets of Jrusar.
Our heroes pursue a mystery that leads them to enjoy a night at the theater - but who knows where their investigation shall take them, and what dangers may lie in wait?
Our heroes, now coming off the rush of a mystery solved, now look to learn about this mysterious new figure who's wandered in their path, and where this may take them.
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for.
Seeking the missing wild man, our heroes fall deeper into the conspiracy, leading to a tense burglary interrupted - and there's still a date to get to.
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle.
Making a temporary alliance, our heroes delve into the tunnels deep within the Smolder Spire to seek their quarry, finding more than they bargained for.
In the aftermath of the escape from the Shade Mother, Bells Hells prepares for their next journey chasing the mysteries that flicker beyond the horizon.
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole.
Deep in the twisting halls of the Twilight Mirror Museum, our heroes skulk battered and bruised as their quarry stares them down in the heart of danger.
Gliding over the dangerous landscape of the Hellcatch Valley, Bells Hells head for their destination of Bassuras, and whatever threats may await them there.
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group.
Bells Hells finds themselves entangled in dangerous Fey business as they ride across the Hellcatch for more answers to a growing mystery and looming danger.
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe.
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved.
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans.
Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria.
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries.
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything.
Leaving Yios to leap into the Fey Realm after an important target, Bells Hells finds themselves meeting with Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing.
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard.